This repository contains four independent digital mini-games developed as part of The Green Escape: Return from the Future – an educational escape room presented at Dutch Design Week 2024 and other public events.
The games are designed to raise awareness about sustainability and circularity in the built environment, using interactive and engaging digital formats.
Each game follows:
- Bloom’s Revised Taxonomy: an educational farmework for adult learning and education.
- Kolb’s Experiential Learning Cycle: supporting learning through doing, reflecting, and applying cycle.
- Three Purposes for Sustainable Built Environment Framework (3P4SB): A new serious game design framework developed by Arghavan Akbarieh.
The games are standalone, except for Green Glossary, which reinforces concepts from the earlier games to encourage knowledge retention.
| Game Name | Description | Type | 3P4SB Framework Usage |
|---|---|---|---|
| Know Thy SDG | A puzzle game introducing the 17 Sustainable Development Goals (SDGs) through interactive challenges. | Digital | Knowledge Acquisition-focused |
| LCAid | A three-part game teaching Life Cycle Assessment (LCA): 1. Impact Factors Puzzle 2. Cradle2X Quest 3. Drag & Drop Supply Chain |
Digital | Knowledge Acquisition-focused |
| Green Glossary | A glossary puzzle of over 20 sustainability terms used in earlier games. Aimed at reinforcing key concepts. | Digital | Knowledge Retention-focused |
| Circupoly | A circular economy board game simulation. Players convert 100 tokens into circular tokens, encountering Innovation and Penalty houses. | Digital | Experiential & Knowledge Acquisition-focused |
These games are proof-of-concepts and part of an ongoing research and educational initiative. While they are functional, there are areas for improvement in design, interactivity, and feedback mechanisms. Contributions and suggestions are welcome.
Developed by Arghavan Akbarieh Presented during Dutch Design Week 2024.
For feedback or collaboration, please reach out via GitHub issues or LinkedIn.