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2 changes: 1 addition & 1 deletion .gitmodules
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
[submodule "Z3DR"]
path = Z3DR
url = https://github.com/Z3DR/mm3dr.git
branch = dev
branch = dev
2 changes: 1 addition & 1 deletion Z3DR
Submodule Z3DR updated 56 files
+37 −9 code/include/game/actor.h
+2 −1 code/include/game/actorresource.h
+0 −0 code/include/game/actors/en_box.h
+1 −1 code/include/game/as.h
+507 −0 code/include/game/cmb.h
+1 −0 code/include/game/context.h
+2 −1 code/include/game/objectbankarchive.h
+2 −2 code/include/game/player.h
+103 −2 code/include/game/resarchiveheader.h
+1 −1 code/include/rnd/actors/dm_char03.h
+1 −0 code/include/rnd/actors/dm_char05.h
+8 −6 code/include/rnd/actors/en_box.h
+1 −1 code/include/rnd/actors/en_elforg.h
+5 −7 code/include/rnd/actors/en_mag.h
+53 −0 code/include/rnd/actors/en_pm.h
+2 −2 code/include/rnd/actors/fish_heart.h
+4 −4 code/include/rnd/actors/obj_moon_stone.h
+1 −1 code/include/rnd/actors/obj_warpstone.h
+6 −2 code/include/rnd/custom_models.h
+4 −0 code/include/rnd/item_override.h
+2 −1 code/include/rnd/item_table.h
+5 −0 code/include/rnd/link.h
+5 −5 code/include/rnd/models.h
+9 −2 code/include/rnd/objects.h
+6 −0 code/include/rnd/settings.h
+3 −0 code/include/rnd/shared_defs.h
+40 −0 code/mm.ld
+52 −0 code/source/asm/actors/en_box_hooks.s
+28 −0 code/source/asm/actors/en_box_patches.s
+13 −0 code/source/asm/actors/en_pm_hooks.s
+6 −0 code/source/asm/actors/en_pm_patches.s
+0 −32 code/source/asm/hooks.s
+17 −0 code/source/asm/item_override_hooks.s
+10 −0 code/source/asm/item_override_patches.s
+18 −0 code/source/asm/object_hooks.s
+9 −0 code/source/asm/object_patches.s
+0 −11 code/source/asm/patches.s
+11 −0 code/source/asm/player_patches.s
+4 −0 code/source/game/context.cpp
+5 −1 code/source/game/objectbankarchive.cpp
+4 −1 code/source/main.cpp
+1 −1 code/source/rnd/actors/dm_char03.cpp
+1 −1 code/source/rnd/actors/dm_hina.cpp
+24 −3 code/source/rnd/actors/en_box.cpp
+1 −1 code/source/rnd/actors/en_elforg.cpp
+3 −2 code/source/rnd/actors/en_giant.cpp
+0 −36 code/source/rnd/actors/en_mag.cpp
+22 −0 code/source/rnd/actors/en_pm.cpp
+1 −1 code/source/rnd/actors/fish_heart.cpp
+1 −1 code/source/rnd/actors/obj_moon_stone.cpp
+107 −88 code/source/rnd/custom_models.cpp
+61 −32 code/source/rnd/item_override.cpp
+17 −17 code/source/rnd/item_table.cpp
+11 −0 code/source/rnd/link.cpp
+23 −21 code/source/rnd/models.cpp
+63 −21 code/source/rnd/objects.cpp
4 changes: 2 additions & 2 deletions source/item_location.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -271,7 +271,7 @@ void LocationTable_Init() {

//Woodfall Temple
locationTable[WOODFALL_TEMPLE_HEROS_BOW_CHEST] = ItemLocation::Chest (0x1B, 0x1B, true, "Woodfall Temple Hero's Bow Chest", WOODFALL_TEMPLE_HEROS_BOW_CHEST, PROGRESSIVE_BOW, {Category::cWoodfall, Category::cWoodfallTemple,Category::cChest ,Category::cDayOne, Category::cMainInventory}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WOODFALL_TEMPLE );
locationTable[WOODFALL_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x1B, 0x1D, true, "Woodfall Temple Map Chest", WOODFALL_TEMPLE_MAP_CHEST, WOODFALL_MAP, {Category::cWoodfall, Category::cWoodfallTemple,Category::cVanillaMap,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WOODFALL_TEMPLE );
locationTable[WOODFALL_TEMPLE_MAP_CHEST] = ItemLocation::Chest (0x1B, 0x1D, true, "Woodfall Temple Map Chest", WOODFALL_TEMPLE_MAP_CHEST, WOODFALL_TEMPLE_MAP, {Category::cWoodfall, Category::cWoodfallTemple,Category::cVanillaMap,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WOODFALL_TEMPLE );
locationTable[WOODFALL_TEMPLE_COMPASS_CHEST] = ItemLocation::Chest (0x1B, 0x1C, true, "Woodfall Temple Compass Chest", WOODFALL_TEMPLE_COMPASS_CHEST, WOODFALL_TEMPLE_COMPASS, {Category::cWoodfall, Category::cWoodfallTemple,Category::cVanillaCompass,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WOODFALL_TEMPLE );
locationTable[WOODFALL_TEMPLE_BOSS_KEY_CHEST] = ItemLocation::Chest (0x1B, 0x1E, true, "Woodfall Temple Boss Key Chest", WOODFALL_TEMPLE_BOSS_KEY_CHEST, WOODFALL_TEMPLE_BOSS_KEY, {Category::cWoodfall, Category::cWoodfallTemple,Category::cVanillaBossKey,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WOODFALL_TEMPLE );
locationTable[WOODFALL_TEMPLE_SMALL_KEY_CHEST] = ItemLocation::Chest (0x1B, 0x01, true, "Woodfall Temple Small Key Chest", WOODFALL_TEMPLE_SMALL_KEY_CHEST, WOODFALL_TEMPLE_SMALL_KEY, {Category::cWoodfall, Category::cWoodfallTemple,Category::cVanillaSmallKey,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_WOODFALL_TEMPLE );
Expand Down Expand Up @@ -302,7 +302,7 @@ void LocationTable_Init() {
locationTable[STONE_TOWER_TEMPLE_BRIDGE_SWITCH_CHEST] = ItemLocation::Chest (0x16, 0x01, true, "Stone Tower Temple Bridge Switch Chest", STONE_TOWER_TEMPLE_BRIDGE_SWITCH_CHEST, STONE_TOWER_TEMPLE_SMALL_KEY, {Category::cStoneTowerTemple, Category::cVanillaSmallKey,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_STONE_TOWER );
locationTable[STONE_TOWER_TEMPLE_UPDRAFT_ROOM_CHEST] = ItemLocation::Chest (0x18, 0x04, true, "Stone Tower Temple Updraft Room Chest", STONE_TOWER_TEMPLE_UPDRAFT_ROOM_CHEST, STONE_TOWER_TEMPLE_SMALL_KEY, {Category::cStoneTowerTemple, Category::cVanillaSmallKey,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_STONE_TOWER );
locationTable[STONE_TOWER_TEMPLE_DEATH_ARMOS_ROOM_CHEST] = ItemLocation::Chest (0x18, 0x05, true, "Stone Tower Temple Death Armos Room Chest", STONE_TOWER_TEMPLE_DEATH_ARMOS_ROOM_CHEST, STONE_TOWER_TEMPLE_SMALL_KEY, {Category::cStoneTowerTemple, Category::cVanillaSmallKey,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_STONE_TOWER );
locationTable[STONE_TOWER_TEMPLE_UPRIGHT_DEATH_ARMOS_ROOM_CHEST] = ItemLocation::Chest (0x16, 0x05, true, "Stone Tower Temple Upright Death Armos Room Chest", STONE_TOWER_TEMPLE_UPRIGHT_DEATH_ARMOS_ROOM_CHEST, STONE_TOWER_TEMPLE_SMALL_KEY, {Category::cNull}, SpoilerCollectionCheckGroup::GROUP_NO_GROUP);
locationTable[STONE_TOWER_TEMPLE_UPRIGHT_DEATH_ARMOS_ROOM_CHEST] = ItemLocation::Chest (0x16, 0x05, true, "Stone Tower Temple Upright Death Armos Room Chest", STONE_TOWER_TEMPLE_UPRIGHT_DEATH_ARMOS_ROOM_CHEST, STONE_TOWER_TEMPLE_SMALL_KEY, {Category::cStoneTowerTemple, Category::cVanillaSmallKey,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_NO_GROUP);
locationTable[STONE_TOWER_TEMPLE_LIGHT_ARROW_CHEST] = ItemLocation::Chest (0x16, 0x1B, true, "Stone Tower Temple Light Arrow Chest", STONE_TOWER_TEMPLE_LIGHT_ARROW_CHEST, LIGHT_ARROWS, {Category::cStoneTowerTemple,Category::cChest ,Category::cDayOne, Category::cMainInventory}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_STONE_TOWER );
locationTable[STONE_TOWER_TEMPLE_GIANTS_MASK_CHEST] = ItemLocation::Chest (0x36, 0x00, false, "Stone Tower Temple Giant's Mask Chest", STONE_TOWER_TEMPLE_GIANTS_MASK_CHEST, GIANTS_MASK, {Category::cStoneTowerTemple,Category::cChest, Category::cVanillaMask ,Category::cDayOne}, SpoilerCollectionCheckGroup::GROUP_DUNGEON_STONE_TOWER );

Expand Down
2 changes: 1 addition & 1 deletion source/settings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -419,7 +419,7 @@ namespace Settings {
&HintDistribution,
&CompassShowWoTH,
&DamageMultiplier,
//&ChestAnimations,
&ChestAnimations,
&ChestSize,
//&ChangeOverworldItems,
//&MenuOpeningButton,
Expand Down