- 10th-grade Information Technologies student with an uncompromising focus on low-level software architecture, high-performance computing, and hardware-level optimization.
- Deputy CEO at Pyrena, acting as the lead architect of PyEngine—an open-source, custom 20,000+ line game engine built entirely from scratch using C++ and Vulkan.
- Advanced expertise in Biomedical Data Science and AI. Capable of designing clinical decision support architectures utilizing massive datasets (MIMIC-III/IV).
- Professional-grade proficiency in Computer Vision. Specialized in translating Python-based AI models (PyTorch, OpenCV) into highly optimized, bare-metal C++ pipelines for maximum runtime performance.
- Graphics Programming Tutorials: I believe in open knowledge. As I push the boundaries of low-level APIs, I actively maintain open-source OpenGL and Vulkan Tutorial repositories. My goal is to document my bare-metal journey and provide a clear, ground-up learning resource for beginners entering the graphics programming world.
- Biomedical Research & Publications: Contributor to cutting-edge Computer Vision and clinical AI research, with pre-prints and datasets published on Zenodo.
- Academic Profile:
- PyEngine: Maintaining and expanding my Vulkan-based engine. Currently implementing advanced shading models, strict memory allocators, and multi-threaded command generation.
- Educational Repositories: Expanding my Vulkan and OpenGL tutorial series to help fellow developers understand the math and architecture behind the APIs.
- C++ Optimization Contracting: Optimizing computational bottlenecks in Python/AI workflows by rewriting them in native C++ for maximum bare-metal performance.