Various - Reorganize setting categories#11412
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Fan of reducing the number of categories, but, in my opinion: Would put logistics & cookoff under vehicles Would keep common as it is (i.e rename user interface to common) Overheating to weapons for sure Need a better changelog of what categories are now removed though |
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Still not sure whether this PR fits ACE. No problem with changelog and moving more settings into categories, but I'd like some confirmation that this change is worth it. It's also worth noting that we can't move many settings into a single category because of performance issues. Some addons already have their own subcategories (e.g. |
| @@ -1,9 +1,9 @@ | |||
| private _categoryName = format ["ACE %1", localize ELSTRING(map,Module_DisplayName)]; | |||
| private _category = [format ["ACE %1", LELSTRING(map,Module_DisplayName)], LLSTRING(Module_DisplayName)]; | |||
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map not in requiredAddons, but unrelated to this PR
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Seems cleaner and better so I could go either way on this and would like other opinions |
When merged this pull request will:
Equipmentcategory;Equipment,Map,Uncategorized,User Interface,Vehicles,Weapons.Can move more settings to categories, but not sure if needed/appropriate:
Interaction
Dragging
Sitting
Weapons
Adv Throwing
Units (new category)
Captives
Respawn
Switch Units
Equipment
Scopes
Trenches
Tagging
Wardrobe
Sound (new category)
Hearing
Volume
No Radio
Common - Allow turning down music
User Interface
Common - icon + progress bar + epilepsy settings
Logistics
Pylons
Vehicles
Fast-roping
Effects (new category)
Cook-off
Field Rations ?
Fire
Fragmentation Simulation
G-Forces
Nightvision (Equipment ?)
Hit Reactions
Overheating (Weapons ?)
Overpressure
Pointing ?
View Distance Limiter ?
View Restriction ?
Weather ?
Wind Deflection ?