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Forget-me-not Shaders

Forget-me-not is a semi-realistic pipeline shader for the Can-Pipe mod, with the goal of using a wide variety of visual effects for a truly diverse Minecraft experience.

Can-Pipe is a continuation of Canvas, a client-side renderer mod that uses shaders for advanced rendering. Its shader system is entirely different from Optifine, Aperture, and Iris + Sodium; thus, it will not work with any of these mods.

Since both Can-Pipe and Sodium

See the how to use section for installation instructions.

notice

If you're a developer or mod hoster, Forget-me-not is licensed under the LGPL v3.0, so please make sure to read over the terms of the LGPL if you use any of Forget-me-not's original code or distribute it.

how to use third-party shaders with canvas

  1. Be sure you're on a Minecraft version with a recent release of Can-Pipe available (21.1.X as of this writing). Support is not guaranteed for versions that Can-Pipe doesn't actively support. You can check the supported Minecraft versions of the mod here.

  2. Install Fabric.

  3. Get Can-Pipe through Modrinth. Can-Pipe should not be installed alongside Sodium, Iris, Aperture, OptiFine, or OptiFabric.

  4. Download your preferred pipeline shaderpack. If you're looking for an alternative to Forget-me-not, try out Lumi Lights Plus by spiralhalo.

  5. Launch your game, put your downloaded .zip file into your resourcepacks folder and activate the resource pack. (There's no need to extract it!)

  6. Navigate to Options/Video Settings/Quality & Performance/Pipeline and select the pipeline that you want to use.

feature highlights

  • seasons! be immersed in your world with the first shaders-only implementation of dynamic seasons

  • internal HDR, tone mapping, bloom, exposure, and other camera emulations

  • dramatic skies with a realistic atmosphere and clouds

  • water waves and reflections, including support for resource pack water textures

  • hundreds of built-in default PBR materials

  • contact-hardening variable penumbra shadows

  • advanced anti-aliasing (TAA)

credits

Forget-me-not wouldn't gotten as far as it did without the support of various people across the Canvas and shaderLABS communities. Special thanks to:

  • fewizz, for bringing Canvas into modern versions as the developer of Can-Pipe! Additionally, they made many invaluable contributions to Forget-me-not itself, including the high quality raytracer and countless bug fixes and reports
  • spiralhalo for lots of help in my Canvas journey, as well as their original pipeline shader, Lumi Lights, for inspiration and references for a working TAA implementation
  • Grondag and spiralhalo for the years of development they put into the original Canvas mod, and hearing out my many feature requests along the way
  • supsm for their many hours of active testing, as well as their work towards their Forget-me-not fork, Brunnera!
  • The shaderLABS discord channel #snippets for many useful code snippets
  • @jahan.artt for both of Forget-me-not's icons!

discord

https://discord.gg/Zzn4jJapRH

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