Forget-me-not is a semi-realistic pipeline shader for the Can-Pipe mod, with the goal of using a wide variety of visual effects for a truly diverse Minecraft experience.
Can-Pipe is a continuation of Canvas, a client-side renderer mod that uses shaders for advanced rendering. Its shader system is entirely different from Optifine, Aperture, and Iris + Sodium; thus, it will not work with any of these mods.
Since both Can-Pipe and Sodium
See the how to use section for installation instructions.
If you're a developer or mod hoster, Forget-me-not is licensed under the LGPL v3.0, so please make sure to read over the terms of the LGPL if you use any of Forget-me-not's original code or distribute it.
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Be sure you're on a Minecraft version with a recent release of Can-Pipe available (
21.1.Xas of this writing). Support is not guaranteed for versions that Can-Pipe doesn't actively support. You can check the supported Minecraft versions of the mod here. -
Install Fabric.
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Get Can-Pipe through Modrinth. Can-Pipe should not be installed alongside Sodium, Iris, Aperture, OptiFine, or OptiFabric.
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Download your preferred pipeline shaderpack. If you're looking for an alternative to Forget-me-not, try out Lumi Lights Plus by spiralhalo.
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Launch your game, put your downloaded
.zipfile into yourresourcepacksfolder and activate the resource pack. (There's no need to extract it!) -
Navigate to
Options/Video Settings/Quality & Performance/Pipelineand select the pipeline that you want to use.
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seasons! be immersed in your world with the first shaders-only implementation of dynamic seasons
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internal HDR, tone mapping, bloom, exposure, and other camera emulations
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dramatic skies with a realistic atmosphere and clouds
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water waves and reflections, including support for resource pack water textures
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hundreds of built-in default PBR materials
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contact-hardening variable penumbra shadows
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advanced anti-aliasing (TAA)
Forget-me-not wouldn't gotten as far as it did without the support of various people across the Canvas and shaderLABS communities. Special thanks to:
- fewizz, for bringing Canvas into modern versions as the developer of Can-Pipe! Additionally, they made many invaluable contributions to Forget-me-not itself, including the high quality raytracer and countless bug fixes and reports
- spiralhalo for lots of help in my Canvas journey, as well as their original pipeline shader, Lumi Lights, for inspiration and references for a working TAA implementation
- Grondag and spiralhalo for the years of development they put into the original Canvas mod, and hearing out my many feature requests along the way
- supsm for their many hours of active testing, as well as their work towards their Forget-me-not fork, Brunnera!
- The shaderLABS discord channel #snippets for many useful code snippets
- @jahan.artt for both of Forget-me-not's icons!