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Odin + SDL + WASM + Android Boilerplate

This project is a framework for building cross-platform applications using SDL library and Odin Language.

A gallery application is developed as a test environment to implement the many systems needed to run:

  • Main loop to grab input, do idle processing, layout and rendering.
  • Event handling like pointer routing and keyboard/gamepad/tv remote navigation.
  • UI Layout with Clay.
  • 2D drawing of antialiased lines and rectangles with borders and rounded corners.
  • Drawing state stack for applying 2D transforms and color modulation when drawing.
  • AsyncIO loading from storage and threaded decoding of image assets.
  • Compiles in Windows, Linux, Android and WASM.

How to build:

You need to compile clay dependency first as its not integrated into other build scripts yet.

./vendor/clay.sh

You need to have SDL repo and Odin compiler in the parent folder. This requirement will be lifted in the future.

Linux or Windows (run from git bash):

./build.sh

Web:

TARGET=web ./build.sh

Android:

./build_android.sh # builds and pushes apk to the device

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Framework for making cross-platform Android+Web graphical apps with Odin+SDL

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