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Novelty

cev-api edited this page Jul 3, 2026 · 4 revisions

Novelty

This fork stands out because it does not only add more hacks. Its strongest features turn small client ideas into complete systems with automation, persistence, diagnostics, mapping, ownership detection, safety logic, and cross-feature integration. Ultimately what I add was added because I thought of it, not because it existed already and I wanted to copy it. The below list is not exhaustive.

Truly Novel / Highly Distinctive Hacks

  • Mapa: A minimap and world map fused with ESP markers, player heads/names, cached terrain, NewerNewChunks rendering, and persistent chunk breadcrumbs. This turns the client’s detections into a tactical map layer.

  • PearlESP: Detects held pearls, thrown pearls, stasis pearls, teleport destinations, trajectory, alerts, and pearl ownership. With StasisDetector and owner labels, this becomes pearl intelligence, not just pearl rendering.

  • PearlIntercept: Automatically counters thrown pearls by throwing your own pearl toward the same landing area, with safety checks, tolerance settings, cooldowns, and item switchback.

  • SpearAssist: Original spear combat workflow with dash/hold boost modes, lock-on, aim assist while charging, near/far target highlighting, auto attack, reverse boosting, ground control, and vertical auto-alignment.

  • Antisocial: Automatically logs out or runs a command when players enter range, using PlayerESP detection even when PlayerESP visuals are off. It is a player-proximity security system, not just AutoLeave.

  • TrialSpawnerESP: Reads trial spawner state, activation range, wave progress, active mob count, cooldowns, trial type, mob hints, vault links, ominous vaults, opened vault history, and key alerts.

  • QuickShulker: Automatically places, opens, fills, breaks, and retrieves temporary shulkers while protecting hotbar slots and detecting what was newly looted from a container.

  • ItemHandler: A nearby item command center for dropped items, framed items, equipped items, mob-held items, XP orbs, armor stands, crafted entities, signs, tracing, ignoring, pickup filtering, and enchantment display.

  • NbtFilter: A defensive anti-chunkban system for malicious NBT, oversized packets, dangerous item stacks, block entities, entity data, bundles, chunk packets, entity payloads, and other crash-prone data.

  • NbtSizeCounter: A payload-size intelligence tool for containers and chunks. It estimates item NBT/component size, outgoing container packet size, per-container session totals, and current-chunk container NBT totals.

  • PacketFirewall: Links risky movement and packet behavior back to the hack that likely caused it, then disables likely offenders after setbacks or rubberbands.

  • KickForensics: Saves packet and player-state context around disconnects so kicks can be investigated instead of guessed.

  • AutoFly: Coordinate, waypoint, SeedMapper, grid, and chunk-trail flight with auto-landing, discovery stops, stuck handling, ETA/status display, and safety-hack integration.

  • LootSearch / SeedMapperHelper / LootRunner: Converts SeedMapper or LootProbe data into searchable loot, waypoints, navigation targets, and automated looting workflows.

  • EnchantmentHandler: A container enchantment overlay with slot numbers, categories, quick-take actions, and readable enchantment grouping for gear, books, and potions.

  • SafeTP / TPAHere: Combines Blink, teleport commands, countdown timing, and TPAHere arrival detection into a safer teleport workflow.

  • TargetPlace: Watches a selected block and instantly replaces it when it becomes air, enabling precise remote replacement workflows such as bedrock-breaking setups.

  • SurfaceXRay: Turns selected exposed blocks or fluids transparent while clearing the matching volume underneath, functioning like a controlled surface-removal X-Ray.

  • Anti-Fingerprint: Full resource-pack fingerprinting defense with policy modes, burst detection, host whitelist, cache isolation, sandboxing, extraction, and audit logs.

  • LivestreamDetector: Scans player names against streaming platforms and alerts when someone on the server may be live.

  • Outreach: Through-wall reach combat with KillAura-style filtering and cooldown handling, making it more than ordinary Reach.

  • MeasurementESP: A precise look-direction measuring tool that marks whether a target space is air, solid, or fit-safe.

  • BedrockEscape: Bedrock traversal with damage estimates, safe landing checks, valid-pass-through rendering, packet throttling, safeguard overrides, and bedrock transparency.

  • SusNoMore: Reads suspicious-block loot early and can auto-break low-value archaeology blocks, including datapack/custom items.

  • MiningEvidence: Highlights patterns between dropped blocks to infer recent mining activity, even after the blocks disappear.

  • StaffMonitor: Detects suspicious spectator/staff presence through tab and entity-state clues instead of relying only on visible players.

  • BedrockStash: Specialized stash/base intelligence for suspicious bedrock-area storage or hidden infrastructure.

  • RoofESP: Tracks blocks and items that should not naturally be on the nether roof, including ladder paths leading upward, with ESP and alert support.

  • OppStats: Persistent player intelligence with equipment snapshots, observed equipment changes, profile views, timelines, and server-specific player history.

  • WebhookAlerts: Sends important client events to Discord, turning the client into a remote monitoring and alert system.

  • NoGoZone: Defines areas the player can leave but cannot re-enter, with rendered boundaries and automatic pushback.

  • SkyBuildESP: Detects suspicious high-altitude builds and infrastructure.

  • SourceFill: Finds and fills nearby water/lava source blocks using inventory blocks, including through-wall placement and optional auto-break.

  • ProjectileOwner: Folded into the shared owner-resolution logic used by newer owner-label features.

  • MobOwners: Shows inferred ownership data for mobs/entities where possible.

  • StasisDetector: Detects pearl stasis setups, especially powerful when paired with PearlESP ownership and destination data.

  • PlayerSonar: Detects player activity outside normal PlayerESP range by watching block placement, block breaking, and redstone interaction, then creates temporary ESP/tracer evidence.

  • CommandScanner: Enumerates hidden or unavailable server-side commands through specialised packet probing rather than relying only on normal client-visible command lists.

  • AutoChat: In-client LLM chat automation with OpenAI and DeepSeek support, provider-specific models, separate API keys, persona/system prompt editing, mention logic, pacing controls, usage/cost tracking, prompt-injection filtering, slash-command blocking, and chat-safe output formatting.

  • OfflineSettings: A cracked/offline-server reconnect and recovery system with instant reconnect, random/specific-name alt reconnects, same-name reconnects, command-on-reconnect, selected-player logout helpers, offline-server detection, and disconnect-screen controls.

  • CheatDetect: Watches other players for suspicious movement and combat patterns such as speed, flight, boat flight, and high CPS, turning the client into a lightweight player-behaviour detector.

  • Force Allow Chats: Forces Mojang account properties such as Chat Allowed, Realms Allowed, and Servers Allowed by intercepting account property fetching.

  • Performance Overlay / Per-Hack Profiler: A built-in profiler that shows per-hack update, world-render, GUI-render, total, and peak timing, helping identify lag sources inside the client itself.

  • AltGUI / XPGUI: Separate alternative GUI systems, including a full Windows XP-style taskbar/start-menu interface.

  • Wurst Addon API: Adds a Wurst addon system, making the fork extensible instead of being only a closed fork.

Original Fork-Identity / Fun Features

  • NecoMode: Turns living entities into Neco-Arc with filters for players, passive mobs, and aggressive mobs. It is a personality feature rather than a utility hack, but it is still a distinct fork-identity feature.

  • FunCreepers: Turns creeper explosions into fireworks, confetti-like particles, sparkle effects, and optional replacement sounds.

  • MusicAura: Randomly alters nearby music/note blocks, even through walls. It is intentionally pointless, but still an original aura concept.

Novel Features Added to Existing Popular Hacks

  • PlayerESP: Adds line-of-sight detection, spotted alerts, enter/exit context, equipment details, totem-pop alerts, friend ping markers, and webhook integration.

  • ItemESP: Adds display-name/NBT/plugin-item keyword matching, equipped-item detection, framed-item detection, XP orb handling, ignore lists, aggregation, and ItemHandler integration.

  • ChestESP: Adds sticky scan areas, Y limits, buried chest filtering, shulker alerts, anti-ESP detection, render caps, closest-first selection, and false-positive filters.

  • Search / X-Ray: Adds multi-term query search, bounded nearest-result scanning, live updates, safer rescans, fill/corner ESP rendering, anti-ESP detection, and command autocomplete.

  • MobESP: Adds glow outlines, octahedrons, projectile ESP, last-attacker tracers, and charging creeper tracers.

  • BaseFinder / TunnelHoleStairESP: Adds sticky scanning, route/base-hunting heuristics, tunnel/hole/stair/ladder/bubble-column detection, scan budgets, prioritization, and natural-wall filtering.

  • Waypoints: Adds portal logging, nether coordinate conversion, beacon modes, compass overlay, manager UI, radius commands, Xaero import/export, and friend-ping waypoint creation.

  • Friends System: Adds encrypted coordinate pings, automatic replies, hidden transport messages, remote PlayerESP markers, and waypoint creation.

  • AutoBuild: Adds air-start support, ghost previews, placement validation, stuck handling, template selection by name, and manual bypass controls.

  • Flight: Adds “Don’t Get Caught,” automatic NoFall integration, speed display, landing/safety behavior, and player-proximity reactions.

  • SpeedHack: Reworks speed into target velocity, acceleration tuning, sideways damping, configurable caps, vanilla-normalize mode, and safety guards.

  • AutoTrader: Adds merchant automation that repeatedly sells selected items through matching trades while respecting inventory state, trade availability, and sold-out conditions.

  • HideWurst / HideModMenu: Adds a privacy/streaming layer that can hide Wurst rendering, HUDs, ESP, overlays, UI mixins, ModMenu presence, and selected additional mods by keyword while keeping hacks enabled.

  • MobHealth: Expands health display with resource-pack-compatible heart sprites, vanilla status-effect heart behaviour, armor, held item durability, potion effect display, NPC/armor-stand ignores, through-wall mode, and HealthTags compatibility.

  • GameStats: Expands the HUD into a configurable stats overlay with FPS, TPS, ping, averages, packet rates, play time, distance, kills, XP gained, draggable positioning, and embedded or detached graphs.

  • Mention: Improves chat awareness with nickname/common-name detection, custom ping sounds, private-message detection, toast popups, colored highlights, and Chat Heads compatibility.

  • ClientChatOverlay: Splits Wurst, server, and player chat into separate overlays, with routing, scrolling, clickable actions, and hidden friend-ping transport messages.

  • AdvancedPacketTool / PacketRate / Packet Delay: Adds searchable per-packet log/deny/delay controls, token-bucket limiting, ordered queues, keep-alive bypass, GUI-safe keybinds, and queue counters.

  • Global ESP Render Modes / GlobalToggle / Shader-Safe Mode: Adds centralized ESP rendering, global scan/render controls, sticky/Y-limit overrides, limiter behavior, shader-aware crash prevention, and shared performance tuning.

  • Multiplayer Screen / Server Finder: Adds server panels, bulk management, sorting, JSON import/export, logical search, ASN/IP/subnet scanning, offline-mode detection, and whitelist/software/version filtering.

  • InfiniteReach: Extends a known packet reach idea with through-block toggles, mace-specific clip-up, better ESP, long-range block breaking, item use, and interaction support.

  • NewerNewChunks: Expands the known idea with saved caches, alarms, modes, render controls, AutoFly suppression, and Mapa integration.

  • SpearKill Mode: The mode is inspired by another project, but the fork expands it with lunge/blink options, target filtering, height aiming, blink distance boost, and integration into the broader SpearAssist system.


Parent: Wurst Client v7.54 (MC26.2) - Modified by CevAPI

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