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251 changes: 105 additions & 146 deletions chunky/src/java/se/llbit/chunky/entity/HangingSignEntity.java
Original file line number Diff line number Diff line change
Expand Up @@ -19,193 +19,162 @@

public class HangingSignEntity extends Entity {
private static final Quad[] quadsAttached = new Quad[]{
// top
new Quad(
new Vector3(-7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(-7 / 16.0, 10 / 16.0, -1 / 16.0),
new Vector4(2 / 64., 16 / 64., 1 - 12 / 32., 1 - 14 / 32.)
new Vector3(1 / 16.0, 10 / 16.0, 9 / 16.0),
new Vector3(15 / 16.0, 10 / 16.0, 9 / 16.0),
new Vector3(1 / 16.0, 10 / 16.0, 7 / 16.0),
new Vector4(1 / 16.0, 8 / 16.0, 8 / 16.0, 9 / 16.0)
),
// bottom
new Quad(
new Vector3(-7 / 16.0, 0 / 16.0, -1 / 16.0),
new Vector3(7 / 16.0, 0 / 16.0, -1 / 16.0),
new Vector3(-7 / 16.0, 0 / 16.0, 1 / 16.0),
new Vector4(16 / 64., 30 / 64., 1 - 12 / 32., 1 - 14 / 32.)
new Vector3(1 / 16.0, 0 / 16.0, 7 / 16.0),
new Vector3(15 / 16.0, 0 / 16.0, 7 / 16.0),
new Vector3(1 / 16.0, 0 / 16.0, 9 / 16.0),
new Vector4(1 / 16.0, 8 / 16.0, 2 / 16.0, 3 / 16.0)
),
// left
new Quad(
new Vector3(-7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(-7 / 16.0, 10 / 16.0, -1 / 16.0),
new Vector3(-7 / 16.0, 0 / 16.0, 1 / 16.0),
new Vector4(0 / 64., 2 / 64.0, 1 - 14 / 32., 1 - 24 / 32.)
new Vector3(1 / 16.0, 10 / 16.0, 9 / 16.0),
new Vector3(1 / 16.0, 10 / 16.0, 7 / 16.0),
new Vector3(1 / 16.0, 0 / 16.0, 9 / 16.0),
new Vector4(1 / 16.0, 0 / 16.0, 8 / 16.0, 3 / 16.0)
),
// right
new Quad(
new Vector3(7 / 16.0, 10 / 16.0, -1 / 16.0),
new Vector3(7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(7 / 16.0, 0 / 16.0, -1 / 16.0),
new Vector4(16 / 64., 18 / 64.0, 1 - 14 / 32., 1 - 24 / 32.)
new Vector3(15 / 16.0, 10 / 16.0, 7 / 16.0),
new Vector3(15 / 16.0, 10 / 16.0, 9 / 16.0),
new Vector3(15 / 16.0, 0 / 16.0, 7 / 16.0),
new Vector4(9 / 16.0, 8 / 16.0, 8 / 16.0, 3 / 16.0)
),
// front
new Quad(
new Vector3(-7 / 16.0, 10 / 16.0, -1 / 16.0),
new Vector3(7 / 16.0, 10 / 16.0, -1 / 16.0),
new Vector3(-7 / 16.0, 0 / 16.0, -1 / 16.0),
new Vector4(16 / 64., 2 / 64., 1 - 14 / 32., 1 - 24 / 32.)
new Vector3(1 / 16.0, 10 / 16.0, 7 / 16.0),
new Vector3(15 / 16.0, 10 / 16.0, 7 / 16.0),
new Vector3(1 / 16.0, 0 / 16.0, 7 / 16.0),
new Vector4(16 / 16.0, 9 / 16.0, 8 / 16.0, 3 / 16.0)
),
// back
new Quad(
new Vector3(7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(-7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(7 / 16.0, 0 / 16.0, 1 / 16.0),
new Vector4(32 / 64., 18 / 64., 1 - 14 / 32., 1 - 24 / 32.)
new Vector3(15 / 16.0, 10 / 16.0, 9 / 16.0),
new Vector3(1 / 16.0, 10 / 16.0, 9 / 16.0),
new Vector3(15 / 16.0, 0 / 16.0, 9 / 16.0),
new Vector4(8 / 16.0, 1 / 16.0, 8 / 16.0, 3 / 16.0)
),
// chains front
new Quad(
new Vector3(-6 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(6 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(-6 / 16.0, 10 / 16.0, 0 / 16.0),
new Vector4(13 / 64., 27 / 64., 1 - 6 / 32., 1 - 12 / 32.)
new Vector3(2 / 16.0, 16 / 16.0, 8 / 16.0),
new Vector3(14 / 16.0, 16 / 16.0, 8 / 16.0),
new Vector3(2 / 16.0, 10 / 16.0, 8 / 16.0),
new Vector4(10 / 16.0, 16 / 16.0, 16 / 16.0, 13 / 16.0)
),
// chains back
new Quad(
new Vector3(6 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(-6 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(6 / 16.0, 10 / 16.0, 0 / 16.0),
new Vector4(13 / 64., 27 / 64., 1 - 6 / 32., 1 - 12 / 32.)
new Vector3(14 / 16.0, 16 / 16.0, 8 / 16.0),
new Vector3(2 / 16.0, 16 / 16.0, 8 / 16.0),
new Vector3(14 / 16.0, 10 / 16.0, 8 / 16.0),
new Vector4(16 / 16.0, 10 / 16.0, 16 / 16.0, 13 / 16.0)
)
};

private static final Quad[] quadsNotAttached = Model.join(
new Quad[]{
// top
new Quad(
new Vector3(-7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(-7 / 16.0, 10 / 16.0, -1 / 16.0),
new Vector4(2 / 64., 16 / 64., 1 - 12 / 32., 1 - 14 / 32.)
new Vector3(1 / 16.0, 10 / 16.0, 9 / 16.0),
new Vector3(15 / 16.0, 10 / 16.0, 9 / 16.0),
new Vector3(1 / 16.0, 10 / 16.0, 7 / 16.0),
new Vector4(1 / 16.0, 8 / 16.0, 8 / 16.0, 9 / 16.0)
),
// bottom
new Quad(
new Vector3(-7 / 16.0, 0 / 16.0, -1 / 16.0),
new Vector3(7 / 16.0, 0 / 16.0, -1 / 16.0),
new Vector3(-7 / 16.0, 0 / 16.0, 1 / 16.0),
new Vector4(16 / 64., 30 / 64., 1 - 12 / 32., 1 - 14 / 32.)
new Vector3(1 / 16.0, 0 / 16.0, 7 / 16.0),
new Vector3(15 / 16.0, 0 / 16.0, 7 / 16.0),
new Vector3(1 / 16.0, 0 / 16.0, 9 / 16.0),
new Vector4(1 / 16.0, 8 / 16.0, 2 / 16.0, 3 / 16.0)
),
// left
new Quad(
new Vector3(-7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(-7 / 16.0, 10 / 16.0, -1 / 16.0),
new Vector3(-7 / 16.0, 0 / 16.0, 1 / 16.0),
new Vector4(0 / 64., 2 / 64.0, 1 - 14 / 32., 1 - 24 / 32.)
new Vector3(1 / 16.0, 10 / 16.0, 9 / 16.0),
new Vector3(1 / 16.0, 10 / 16.0, 7 / 16.0),
new Vector3(1 / 16.0, 0 / 16.0, 9 / 16.0),
new Vector4(1 / 16.0, 0 / 16.0, 8 / 16.0, 3 / 16.0)
),
// right
new Quad(
new Vector3(7 / 16.0, 10 / 16.0, -1 / 16.0),
new Vector3(7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(7 / 16.0, 0 / 16.0, -1 / 16.0),
new Vector4(16 / 64., 18 / 64.0, 1 - 14 / 32., 1 - 24 / 32.)
new Vector3(15 / 16.0, 10 / 16.0, 7 / 16.0),
new Vector3(15 / 16.0, 10 / 16.0, 9 / 16.0),
new Vector3(15 / 16.0, 0 / 16.0, 7 / 16.0),
new Vector4(9 / 16.0, 8 / 16.0, 8 / 16.0, 3 / 16.0)
),
// front
new Quad(
new Vector3(-7 / 16.0, 10 / 16.0, -1 / 16.0),
new Vector3(7 / 16.0, 10 / 16.0, -1 / 16.0),
new Vector3(-7 / 16.0, 0 / 16.0, -1 / 16.0),
new Vector4(16 / 64., 2 / 64., 1 - 14 / 32., 1 - 24 / 32.)
new Vector3(1 / 16.0, 10 / 16.0, 7 / 16.0),
new Vector3(15 / 16.0, 10 / 16.0, 7 / 16.0),
new Vector3(1 / 16.0, 0 / 16.0, 7 / 16.0),
new Vector4(16 / 16.0, 9 / 16.0, 8 / 16.0, 3 / 16.0)
),
// back
new Quad(
new Vector3(7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(-7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(7 / 16.0, 0 / 16.0, 1 / 16.0),
new Vector4(32 / 64., 18 / 64., 1 - 14 / 32., 1 - 24 / 32.)
),
new Vector3(15 / 16.0, 10 / 16.0, 9 / 16.0),
new Vector3(1 / 16.0, 10 / 16.0, 9 / 16.0),
new Vector3(15 / 16.0, 0 / 16.0, 9 / 16.0),
new Vector4(8 / 16.0, 1 / 16.0, 8 / 16.0, 3 / 16.0)
)
},
// chains
Model.transform(
Model.rotateY(
new Quad[]{
new Quad(
new Vector3(-1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(-1.5 / 16.0, 10 / 16.0, 0 / 16.0),
new Vector4(6 / 64., 9 / 64., 1 - 6 / 32., 1 - 12 / 32.)
new Vector3(2.96447 / 16.0, 16 / 16.0, 4.46447 / 16.0),
new Vector3(5.96447 / 16.0, 16 / 16.0, 4.46447 / 16.0),
new Vector3(2.96447 / 16.0, 10 / 16.0, 4.46447 / 16.0),
new Vector4(11 / 16.0, 12.5 / 16.0, 12.5 / 16.0, 9.5 / 16.0)
),
new Quad(
new Vector3(1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(-1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(1.5 / 16.0, 10 / 16.0, 0 / 16.0),
new Vector4(6 / 64., 9 / 64., 1 - 6 / 32., 1 - 12 / 32.)
new Vector3(5.96447 / 16.0, 16 / 16.0, 4.46447 / 16.0),
new Vector3(2.96447 / 16.0, 16 / 16.0, 4.46447 / 16.0),
new Vector3(5.96447 / 16.0, 10 / 16.0, 4.46447 / 16.0),
new Vector4(12.5 / 16.0, 11 / 16.0, 12.5 / 16.0, 9.5 / 16.0)
)
},
Transform.NONE
.translate(0.5, 0.5, 0.5)
.rotateY(Math.toRadians(-45))
.translate(-0.5, -0.5, -0.5)
.translate(-5 / 16.0, 0 / 16.0, 0 / 16.0)
Math.toRadians(45)
),
Model.transform(
Model.rotateY(
new Quad[]{
new Quad(
new Vector3(-1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(-1.5 / 16.0, 10 / 16.0, 0 / 16.0),
new Vector4(0 / 64., 3 / 64., 1 - 6 / 32., 1 - 12 / 32.)
new Vector3(2.96447 / 16.0, 15 / 16.0, 11.53553 / 16.0),
new Vector3(5.96447 / 16.0, 15 / 16.0, 11.53553 / 16.0),
new Vector3(2.96447 / 16.0, 11 / 16.0, 11.53553 / 16.0),
new Vector4(14 / 16.0, 15.5 / 16.0, 12 / 16.0, 10 / 16.0)
),
new Quad(
new Vector3(1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(-1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(1.5 / 16.0, 10 / 16.0, 0 / 16.0),
new Vector4(0 / 64., 3 / 64., 1 - 6 / 32., 1 - 12 / 32.)
new Vector3(5.96447 / 16.0, 15 / 16.0, 11.53553 / 16.0),
new Vector3(2.96447 / 16.0, 15 / 16.0, 11.53553 / 16.0),
new Vector3(5.96447 / 16.0, 11 / 16.0, 11.53553 / 16.0),
new Vector4(15.5 / 16.0, 14 / 16.0, 12 / 16.0, 10 / 16.0)
)
},
Transform.NONE
.translate(0.5, 0.5, 0.5)
.rotateY(Math.toRadians(45))
.translate(-0.5, -0.5, -0.5)
.translate(-5 / 16.0, 0 / 16.0, 0 / 16.0)
Math.toRadians(-45)
),
Model.transform(
Model.rotateY(
new Quad[]{
new Quad(
new Vector3(-1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(-1.5 / 16.0, 10 / 16.0, 0 / 16.0),
new Vector4(6 / 64., 9 / 64., 1 - 6 / 32., 1 - 12 / 32.)
new Vector3(10.03553 / 16.0, 16 / 16.0, 11.53553 / 16.0),
new Vector3(13.03553 / 16.0, 16 / 16.0, 11.53553 / 16.0),
new Vector3(10.03553 / 16.0, 10 / 16.0, 11.53553 / 16.0),
new Vector4(11 / 16.0, 12.5 / 16.0, 12.5 / 16.0, 9.5 / 16.0)
),
new Quad(
new Vector3(1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(-1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(1.5 / 16.0, 10 / 16.0, 0 / 16.0),
new Vector4(6 / 64., 9 / 64., 1 - 6 / 32., 1 - 12 / 32.)
new Vector3(13.03553 / 16.0, 16 / 16.0, 11.53553 / 16.0),
new Vector3(10.03553 / 16.0, 16 / 16.0, 11.53553 / 16.0),
new Vector3(13.03553 / 16.0, 10 / 16.0, 11.53553 / 16.0),
new Vector4(12.5 / 16.0, 11 / 16.0, 12.5 / 16.0, 9.5 / 16.0)
)
},
Transform.NONE
.translate(0.5, 0.5, 0.5)
.rotateY(Math.toRadians(-45))
.translate(-0.5, -0.5, -0.5)
.translate(5 / 16.0, 0 / 16.0, 0 / 16.0)
Math.toRadians(45)
),
Model.transform(
Model.rotateY(
new Quad[]{
new Quad(
new Vector3(-1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(-1.5 / 16.0, 10 / 16.0, 0 / 16.0),
new Vector4(0 / 64., 3 / 64., 1 - 6 / 32., 1 - 12 / 32.)
new Vector3(10.03553 / 16.0, 15 / 16.0, 4.46447 / 16.0),
new Vector3(13.03553 / 16.0, 15 / 16.0, 4.46447 / 16.0),
new Vector3(10.03553 / 16.0, 11 / 16.0, 4.46447 / 16.0),
new Vector4(14 / 16.0, 15.5 / 16.0, 12 / 16.0, 10 / 16.0)
),
new Quad(
new Vector3(1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(-1.5 / 16.0, 16 / 16.0, 0 / 16.0),
new Vector3(1.5 / 16.0, 10 / 16.0, 0 / 16.0),
new Vector4(0 / 64., 3 / 64., 1 - 6 / 32., 1 - 12 / 32.)
new Vector3(13.03553 / 16.0, 15 / 16.0, 4.46447 / 16.0),
new Vector3(10.03553 / 16.0, 15 / 16.0, 4.46447 / 16.0),
new Vector3(13.03553 / 16.0, 11 / 16.0, 4.46447 / 16.0),
new Vector4(15.5 / 16.0, 14 / 16.0, 12 / 16.0, 10 / 16.0)
)
},
Transform.NONE
.translate(0.5, 0.5, 0.5)
.rotateY(Math.toRadians(45))
.translate(-0.5, -0.5, -0.5)
.translate(5 / 16.0, 0 / 16.0, 0 / 16.0)
Math.toRadians(-45)
)
);

Expand All @@ -216,32 +185,22 @@ public class HangingSignEntity extends Entity {
private static Quad[] backFaceWithText = new Quad[16];

static {
rotatedQuadsAttached[0] = Model.translate(quadsAttached, 0.5, 0, 0.5);
rotatedQuadsNotAttached[0] = Model.translate(quadsNotAttached, 0.5, 0, 0.5);
rotatedQuadsAttached[0] = quadsAttached;
rotatedQuadsNotAttached[0] = quadsNotAttached;

for (int i = 1; i < 16; ++i) {
rotatedQuadsAttached[i] = Model.rotateY(rotatedQuadsAttached[0], Math.PI - i * Math.PI / 8);
rotatedQuadsNotAttached[i] = Model.rotateY(rotatedQuadsNotAttached[0], Math.PI - i * Math.PI / 8);
}

frontFaceWithText[0] = new Quad(
new Vector3(-7 / 16.0, 10 / 16.0, -1 / 16.0),
new Vector3(7 / 16.0, 10 / 16.0, -1 / 16.0),
new Vector3(-7 / 16.0, 0 / 16.0, -1 / 16.0),
new Vector4(1, 0, 1, 0)
);
frontFaceWithText[0] = frontFaceWithText[0].transform(Transform.NONE.translate(0.5, 0, 0.5));
frontFaceWithText[0] = new Quad(quadsAttached[4], Transform.NONE);
frontFaceWithText[0].uv.set(0, 1, 0, 1);
for (int i = 1; i < 16; ++i) {
frontFaceWithText[i] = frontFaceWithText[0].transform(Transform.NONE.rotateY(Math.PI - i * Math.PI / 8));
}

backFaceWithText[0] = new Quad(
new Vector3(7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(-7 / 16.0, 10 / 16.0, 1 / 16.0),
new Vector3(7 / 16.0, 0 / 16.0, 1 / 16.0),
new Vector4(1, 0, 1, 0)
);
backFaceWithText[0] = backFaceWithText[0].transform(Transform.NONE.translate(0.5, 0, 0.5));
backFaceWithText[0] = new Quad(quadsAttached[5], Transform.NONE);
backFaceWithText[0].uv.set(0, 1, 0, 1);
for (int i = 1; i < 16; ++i) {
backFaceWithText[i] = backFaceWithText[0].transform(Transform.NONE.rotateY(Math.PI - i * Math.PI / 8));
}
Expand Down Expand Up @@ -275,8 +234,8 @@ public HangingSignEntity(Vector3 position, JsonArray[] frontText, SignEntity.Col
this.backGlowing = backGlowing;
this.angle = rotation;
this.attached = attached;
this.frontTexture = frontText != null ? new SignTexture(frontText, frontDye, frontGlowing, signTexture, 14, 10, 2 / 64., 1 - 24 / 32., 16 / 64., 1 - 14 / 32., 4.5, 3, 9) : null;
this.backTexture = backText != null ? new SignTexture(backText, backDye, backGlowing, signTexture, 14, 10, 18 / 64., 1 - 24 / 32., 32 / 64., 1 - 14 / 32., 4.5, 3, 9) : null;
this.frontTexture = frontText != null ? new SignTexture(frontText, frontDye, frontGlowing, signTexture, 14, 10, 2 / 32., 16 / 32., 16 / 32., 26 / 32., 4.5, 3, 9) : null;
this.backTexture = backText != null ? new SignTexture(backText, backDye, backGlowing, signTexture, 14, 10, 18 / 32., 16 / 32., 32 / 32., 26 / 32., 4.5, 3, 9) : null;
this.texture = signTexture;
this.material = material;
}
Expand Down
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