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18 changes: 9 additions & 9 deletions docs/docs/00300-resources/00100-how-to/00050-troubleshooting.md
Original file line number Diff line number Diff line change
Expand Up @@ -60,15 +60,15 @@ Your client may have failed to connect to the remote server, or may have been di

You may need to advance your connection by calling one of the following methods:

| Client SDK | Method | Description |
|---------------------|------------------------------|------------------------------------------------------------------------------------|
| Rust (native only) | `conn.run_threaded()` | Spawn a thread to continuously advance the connection. |
| Rust (browser only) | `conn.run_background_task()` | Spawn a task to continuously advance the connection. |
| Rust | `conn.run_async()` | A `Future` which you can `await` or poll to advance the connection. |
| Rust | `conn.frame_tick()` | In single-threaded games, call this every frame to advance the connection. |
| C# | `Conn.FrameTick()` | Call this every frame to advance the connection, or call it in a loop on a thread. |
| Unreal | `Conn.FrameTick()` | Call this every frame to advance the connection. |
| TypeScript | N/a | The TypeScript client SDK advances connections automatically. |
| Client SDK | Method | Description |
|---------------------|---------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------|
| Rust (native only) | `conn.run_threaded()` | Spawn a thread to continuously advance the connection. |
| Rust (browser only) | `conn.run_background_task()` | Spawn a task to continuously advance the connection. |
| Rust | `conn.run_async()` | A `Future` which you can `await` or poll to advance the connection. |
| Rust | `conn.frame_tick()` | In single-threaded games, call this every frame to advance the connection. |
| C# | `Conn.FrameTick()` | Call this from your game or application update loop. If you use a separate loop, keep `Conn.Db` access on that same thread or synchronize access. |
| Unreal | `Conn->FrameTick()` or `Conn->SetAutoTicking(true)` | Call `FrameTick()` every frame, or enable auto-ticking once after building the connection. |
| TypeScript | N/a | The TypeScript client SDK advances connections automatically. |

### Rows never appear

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