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tips.menu.manual : "[lbutton]Open game manual by default browser"
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tips.menu.manual : "[lbutton]Open the game manual in the default browser"
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tips.menu.credits : "[lbutton]Show credits"
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tips.menu.cardlist : "[lbutton] Browse current deck\n - You can customize the names of the cards"
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tips.setup.homeworld : "[lbutton]Select [blue]${world}[n] as homeworld"
@@ -51,15 +51,15 @@ english:
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tips.action.homeworld : "$(tips.explain)"
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tips.action.neutral : "$(tips.explain)"
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tips.action.colony : "$(tips.explain)"
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tips.action.finish : " - End $(phase.action) phase\n - Enter $(phase.payment) phase"
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tips.action.finish : " - End $(phase.action) phase"
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tips.action.map : "Galaxy map\n - Black [people] represents enemies\n - [blue]Blue[people][n] represents your population"
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tips.action.map.desc : "$(tips.grow.desc)"
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tips.action.track : "Civilization status tracks\n - $(hud.C.logo)Culture $(hud.M.logo)Might $(hud.S.logo)Stability $(hud.X.logo)Xeno relations\n - Should avoid [coin] falling to [cross]\n - Try to advance [coin] to [star]"
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tips.action.track : "Civilization status tracks\n - $(hud.C.logo)Culture $(hud.M.logo)Might $(hud.S.logo)Stability $(hud.X.logo)Xeno relations\n - If you reach [cross], you lose\n - Try to reach [star]"
tips.button.plan : "[lbutton]Create and keep a $(card.type.blank)\n - Specify the type of $(card.type.blank)\n - Discard all other hand cards\n$(tips.action.finish)"
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tips.button.plan : "[lbutton]Discard your hand\n - Create a $(card.type.blank)\n - Choose the $(card.type.blank)'s suit\n - Keep the $(card.type.blank) in your hand\n$(tips.action.finish)"
tips.discard.focus : "[lbutton]Discard this card\n - This is a randomly drawn card from hand"
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tips.discard.invalid : "Already exceeded hand limit ${limit}, must randomly discard excess cards"
@@ -131,7 +131,7 @@ english:
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tips.settle.blank : "[lbutton]Colonize in a sector you control\n - This $(card.type.blank) becomes $(card.type.world)\n - Choose sector from your territory\n - Place in $(desc.place.colony)\n - Draw 1 [card]"
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tips.settle.newworld : "[lbutton]Colonize in a sector you control\n - Create a new $(card.type.world)\n - Choose sector from your territory\n - Place in $(desc.place.colony)"
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tips.settle.society : "[lbutton]Enable new $(card.type.world) colonization option\n - Click draw pile to create $(card.type.world)"
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tips.settle.advice : "Select planet card to colonize"
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tips.settle.advice : "Select world card to colonize"
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tips.settle.confirm : "[lbutton]Choose a sector in your territory to colonize\n - This $(card.type.blank) will convert to $(card.type.world)"
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tips.settle.confirm.advice : "Confirm $(card.type.blank) used for colonization"
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tips.settle.map.confirm : "[lbutton]Colonize sector ${sec}\n - $(card.type.blank) will convert to $(card.type.world)\n - $(card.type.world) will be set to sector ${sec}"
@@ -188,7 +188,7 @@ english:
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tips.upkeep.invalid : "Please select a card in the homeworld area"
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tips.exploration.from : "[lbutton]Move a [people] from sector ${from}"
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tips.exploration.invalid : "Please select a sector with [people]"
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tips.exploration.danger : "$(tips.exploration.from)\n - [800000]Lose all planets in sector ${from}[n]"
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tips.exploration.danger : "$(tips.exploration.from)\n - [800000]Lose all worlds in sector ${from}[n]"
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tips.exploration.to : "[lbutton]Move [people] from sector ${from} to sector ${to}"
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tips.exploration.dest : "Please select an adjacent sector to sector ${from}"
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tips.exploration.cancel : "[lbutton][rbutton]Reselect departure\n - Cancel move from sector ${from}"
@@ -263,14 +263,14 @@ english:
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desc.text : "${content|}"
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desc.text.info : "This is a [blue]${type}[n] in ${place}.\n\n${detail}"
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desc.text.hand : "[blue]$(phase.action)[n] phase: Play as action card to initiate [blue]${action}[n] action:\n - ${action_desc}[n].\n\n[blue]$(phase.payment)[n] phase: This card allows cards with ${suit} advancements in the homeworld area to avoid challenges and produce [cube].\n\n[blue]$(phase.challenge)[n] phase: This card can be used to counter negative effects from ${suit} type challenges.\n\n"
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desc.text.hand.world : "$(desc.text.hand)This card represents a colonizable [planet] planet [blue]${name}[n] in sector [blue]${sector}[n], $(plant.era). If you control sector ${sector}, this card can be used for $(action.settle).\n\nNote: Advancement effects marked on the card provide no benefits while in hand."
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desc.text.hand.world : "$(desc.text.hand)This card represents a colonizable [planet] world [blue]${name}[n] in sector [blue]${sector}[n], $(plant.era). If you control sector ${sector}, this card can be used for $(action.settle).\n\nNote: Advancement effects marked on the card provide no benefits while in hand."
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desc.text.hand.blank : "$(desc.text.hand)When there are no other [blue]$(card.type.world)[n] in hand, $(card.type.blank) can be used for $(action.settle). After colonization, this card becomes a $(card.type.world)."
desc.tech.discard : "This card created in era ${era} is complete and can be used in the following phases:\n${adv1_discard}\n${adv2_discard}\n${adv3_discard}"
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desc.text.hand.tech : "This card created in era ${era} still has room for advancement. Advancement abilities of incomplete ${type} in hand cannot be used until this card is completed.\n\n$(desc.text.hand)"
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desc.text.hand.civ : "It's the winning civlization ${name} of era ${era}, The homeworld ${world} of this civilization is at the sector[sector] ${sector}.\n\nAt the phase [blue]$(phase.action)[n] : If you control the sector [sector] ${sector}, Choose [blue]$(action.evoke)[n] action:\n - ${victory}\n - ${advancement}\n\n$(desc.text.hand)"
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desc.text.homeworld.world.desc : "It represents your homeworld [blue]${name}[n], $(plant.era), located in sector [blue]${sector}[n].\n\nOnce you lose control of the sector containing your homeworld, you must promote a colony to homeworld. Having no other colonies at that time will result in game failure."
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desc.text.homeworld.world.desc : "It represents your homeworld, [blue]${name}[n], located in sector [blue]${sector}[n]. $(plant.era).\n\nIf you lose all cubes in the sector with your homeworld, discard it and choose another world from your tableau in a different sector to replace it. You lose the game if you are unable to replace your homeworld."
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desc.text.homeworld.world : "$(desc.text.homeworld.world.desc)\n\nThis world can be advanced. To win the game, you need advance 3 times.\n\n$(desc.payment)\n\n${adv1}${adv2|}${adv3|}"
desc.payment : "Because this card has [blue]${payment}[n] type advancement, you can avoid challenges and produce [cube] during [blue]$(phase.payment)[n] phase by discarding hand cards with ${payment} markers. [cube] can counter negative effects from ${payment} type challenges during [blue]$(phase.challenge)[n] phase."
desc.text.neutral.world : "It represents [blue]${name}[n], a neutral [planet] world in sector [blue]${sector}[n]. $(plant.era).\n\nOnce you control sector ${sector}, you may $(action.settle) this world.\n\nAfter settling a neutral [planet] world, you may immediately take a free [blue]$(action.power)[n] and a free [blue]$(action.advance)[n] action for completing the conquest of a rival civilization."
desc.adv1:"• [blue]${adv1_name}[n] (advancement gained in era ${adv1_era}) can be used in [blue]${adv1_stage}[n] phase: ${adv1_desc}\n\n"
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desc.adv2:"• [blue]${adv2_name}[n] (advancement gained in era ${adv2_era}) can be used in [blue]${adv2_stage}[n] phase: ${adv2_desc}\n\n"
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desc.adv3:"• [blue]${adv3_name}[n] (advancement gained in era ${adv3_era}) can be used in [blue]${adv3_stage}[n] phase: ${adv3_desc}\n\n"
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desc.adv1:"• [blue]${adv1_name}[n] (gained in era ${adv1_era}) can augment a [blue]${adv1_stage}[n] action: ${adv1_desc}\n\n"
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desc.adv2:"• [blue]${adv2_name}[n] (gained in era ${adv2_era}) can augment a [blue]${adv2_stage}[n] action: ${adv2_desc}\n\n"
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desc.adv3:"• [blue]${adv3_name}[n] (gained in era ${adv3_era}) can augment a [blue]${adv3_stage}[n] action: ${adv3_desc}\n\n"
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desc.adv1.discard:"• [blue]${adv1_stage}[n]: Can activate [blue]${adv1_name}[n] (advancement gained in era ${adv1_era}): ${adv1_desc}"
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desc.adv2.discard:"• [blue]${adv2_stage}[n]: Can activate [blue]${adv2_name}[n] (advancement gained in era ${adv2_era}): ${adv2_desc}"
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desc.adv3.discard:"• [blue]${adv3_stage}[n]: Can activate [blue]${adv3_name}[n] (advancement gained in era ${adv3_era}): ${adv3_desc}"
@@ -296,14 +296,14 @@ english:
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desc.adv.homeworld.world : "$(desc.adv.desktop)"
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desc.adv.homeworld.tech : "$(desc.adv.desktop)"
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desc.adv.colony.world : "$(desc.adv.homeworld.world)\n\nColony advancement effects are one-time use, discard this card after use."
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plant.era : "This [planet] planet was first discovered in era ${era}"
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plant.era : "This [planet] world was first discovered in era ${era}"
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action.evoke : "[civ]EVOKE"
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action.power : "[sun]$(POWER)"
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action.power.desc : "Draw 2 [card] cards"
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action.power.detail : "Draw 2 cards and add to hand"
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action.settle : "[moon]$(SETTLE)"
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action.settle.desc : "Colonize [planet] planet"
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action.settle.detail : "Hand contains $(card.type.world) located in a sector you control, place this card in $(desc.place.colony)\n - You control the sector containing neutral planets, move corresponding $(card.type.world) from $(desc.place.neutral) to $(desc.place.colony)\n - Convert $(card.type.blank) in hand to $(card.type.world) located in a sector you control and place in $(desc.place.colony). Hand must contain no $(card.type.world)\n - Create a new $(card.type.world) located in a sector you control and place in $(desc.place.colony). Hand must contain no $(card.type.world) or $(card.type.blank)\n - If unable to place $(card.type.world) in a sector you control, cannot initiate $(action.settle) action"
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action.settle.desc : "Colonize [planet] world"
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action.settle.detail : "Hand contains $(card.type.world) located in a sector you control, place this card in $(desc.place.colony)\n - You control the sector containing neutral worlds, move corresponding $(card.type.world) from $(desc.place.neutral) to $(desc.place.colony)\n - Convert $(card.type.blank) in hand to $(card.type.world) located in a sector you control and place in $(desc.place.colony). Hand must contain no $(card.type.world)\n - Create a new $(card.type.world) located in a sector you control and place in $(desc.place.colony). Hand must contain no $(card.type.world) or $(card.type.blank)\n - If unable to place $(card.type.world) in a sector you control, cannot initiate $(action.settle) action"
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action.settle.desc.invalid : "No control over $(card.type.world) sector in hand"
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action.advance : "[skull]$(ADVANCE)"
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action.advance.desc : "Advance [planet] world or [tech] tech card"
@@ -396,7 +396,7 @@ english:
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hud.world : Homeworld
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hud.colony : Colony
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hud.phase : "${text} Phase\n${extra|}"
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hud.turn : "Galactic Year [blue]${turn}[n]"
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hud.turn : "Galactic year [blue]${turn}[n]"
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hud.mark : "${mark}"
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hud.C : "C"
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hud.C.logo : "[culture]"
@@ -484,7 +484,7 @@ english:
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adv.literature.detail : "$(adv.track.C2)"
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adv.government.name : Government
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adv.government.desc : "Add an advancement to a world when settling it"
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adv.government.detail : "Immediately advance the planet colonized this time."
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adv.government.detail : "Immediately advance the world colonized this time."
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adv.society.name : Society
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adv.society.desc : "May settle on a new world"
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adv.society.detail : "Regardless of whether hand contains $(card.type.world) or $(card.type.blank), can create a new $(card.type.world) or convert a $(card.type.blank) in hand for colonization. This avoids inability to initiate [blue]$(action.settle)[n] action."
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