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Run :code:`cmake -G "[GENERATOR BY YOUR SYSTEM]" [LIBGLTF FOLDER]`
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#. Build the project and generate the the static library :code:`libgltf.(lib/a)`
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#. Build the project and generate the static library :code:`libgltf.(lib/a)`
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#. Include :code:`libgltf/libgltf.h` in your project.
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#. Link the static library :code:`libgltf.(lib/a)` in your project.
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You have to link the static library `draco.lib` or `draco.a` with your project, if you want support the `Google's Draco`_.
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You have to link the static library `draco.lib` or `draco.a` with your project, if you want to support the `Google's Draco`_.
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And you can find the draco in the external folder.
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Code example:
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Supports Google's draco
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-----------------------
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You can update the Google's draco submodule in external/draco or pull the draco repo by yourself.
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You can update Google's draco submodule in external/draco or pull the draco repo by yourself.
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Check the :code:`LIBGLTF_USE_GOOGLE_DRACO` or set :code:`LIBGLTF_USE_GOOGLE_DRACO` is `TRUE`.
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Download libraries
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------------------
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This project is compiled by github action, and you can download the compiled library with `Google's Draco`_ from `the action page`_ or `the release page`_.
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This project is compiled by GitHub action, and you can download the compiled library with `Google's Draco`_ from `the action page`_ or `the release page`_.
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In `the action page`_ or `the release page`_, libraries was compiled with `MultiThreading` (/MT or /MTd) for **windows**.
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