Welcome to the mod-content-creator wiki!
Custom prefabs are currently supported for:
Prefabs need to have a prefix followed by their game ID. For example, building_200 or resource_201.
building_ e.g. building_200
building_
Buildings need child GameObjects with specific names to tell the game how to use the building prefab.
Main_L1
Construction_L1
boat_ e.g. boat_200
boat_
Boats need child GameObjects with specific names to tell the game how to use the boat prefab.
Main
Construction
ResourceHolder
UnitHolder
resource_ e.g. resource_200
resource_
animal_ e.g. animal_200
animal_