fix: remove hardcoded personal paths — repo works on any machine#2
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- MainMenu.cs: derive projectPath from ProjectSettings.GlobalizePath("res://") parent; drop hardcoded DOTNET_ROOT
- loopolis-player.md: remove absolute cd, replace absolute SHARED and state-file paths with ./godot/shared/... relative paths
- loopolis-godot-engineer.md: replace --path /Users/benjamin.eckstein/... with /path/to/loopolis/godot/
- CLAUDE.md: replace both --path personal paths with /path/to/loopolis/godot/; replace hardcoded DOTNET_ROOT with $(dirname $(dirname $(which dotnet)))
- STATUS.md: same --path and DOTNET_ROOT replacement in Godot Launch section
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Summary
MainMenu.cs— derive project root at runtime fromProjectSettings.GlobalizePath("res://")instead of hardcoded/Users/benjamin.eckstein/.... Drop hardcodedDOTNET_ROOT— usedotnetfrom PATH..claude/agents/loopolis-player.md— replace all absolute paths with./godot/shared/...(agents run from repo root).claude/agents/loopolis-godot-engineer.md—--path /path/to/loopolis/godot/CLAUDE.md— generic--pathplaceholder +DOTNET_ROOT=$(dirname $(dirname $(which dotnet)))STATUS.md— sameTest plan
dotnet test— 1025 / 1025 ✅ verified locallycd godot && dotnet build— Godot scripts compile ✅ verified locally