The goal of this project is to implement a multi-threaded server and a graphical client for a well-known legacy video game called R-Type, using a game engine of our own design.
cd RTYPE/
mkdocs serveR-Type
│
├── src
│ ├── assets/ # Game assets (sprites, fonts, etc.)
│ ├── client/
│ │ ├───menu/
│ │ │ ├───Menu.hpp
│ │ │ └───Menu.cpp
│ │ ├───lobby/
│ │ │ ├───Lobby.hpp
│ │ │ └───Lobby.cpp
│ │ ├───Client.hpp
│ │ ├───Client.cpp
│ │ ├───CMakeLists.txt
│ │ ├───main.cpp
│ │ └───CMakeLists.txt
│ ├── game_engine
│ │ ├── include
│ │ ├── src
│ │ └── CMakeLists.txt
│ ├── Network/
│ │ ├── Binary/ # Classes for encode/decode data
│ │ ├── Core/ # Abstract interfaces & base classes
│ │ ├── Manager/ # Protocol manager for server & clients
│ │ ├── TCP/ # TCP protocol implementation (client/server/connection)
│ │ ├── UDP/ # UDP protocol implementation (client/server)
│ │ ├── Network.cpp
│ │ └── Network.hpp # API used by the game server & game client
│ └── server
│ ├── include
│ ├── src
│ └── CMakeLists.txt
│
├── conanfile.txt
├── CMakeLists.txt
├── CMakeUserPresets.json
├── unix_build.sh
├── windows_build.bat
│
├── DEPENDENCIES_LINUX.md
├── Network.md
└── README.mdgit clone https://github.com/EpitechPGE3-2025/G-CPP-500-MAR-5-2-rtype-4.git
cd G-CPP-500-MAR-5-2-rtype-4Look the doc here then come back to follow the next step.
./windows_build.bat./unix_build.sh./build/bin/r-type_server./build/bin/r-type_client- Nicolas Négron · 📧 Email · 🌐 Github
- Max Roiron · 📧 Email · 🌐 Github
- Léo Ferrarini · 📧 Email · 🌐 Github
- Colin Ackroyd · 📧 Email · 🌐 Github
© Development team — All rights reserved.
For more details on the project's progress, see the main branch of the repository
https://github.com/EpitechPGE3-2025/G-CPP-500-MAR-5-2-rtype-4/tree/main