This project is a game developed as part of the Computer Graphics undergraduate course. The primary objective is to demonstrate the practical application of rendering, real-time interaction in a virtual environment and other techniques we learn during the course.
โ ๏ธ [TO BE DEFINED] The sections that follow will be updated throughout the development.
- Game Engine:
- Programming Language:
- Graphics API:
- Modeling/Assets:
The implementation leverages fundamental concepts from the course curriculum, specifically:
- Coordinate Systems & Transformations: Handling local, world, view, and projection spaces using matrix multiplication (Translation, Rotation, Scaling).
- [TBD]
The development of this project is based on the following references:
- Foley, J. D., et al. Computer Graphics: Principles and Practice.
- Shirley, P., et al. Fundamentals of Computer Graphics.
- Define game Concept and story.
- Choose game engine/framework.
- Implement basic transformations (MVP Matrices).
- Finalize core gameplay mechanics.
- Update the technical dcumentation & performance analysis.
Instructions on how to clone, build, and run the project will be added once the development environment is established.
git clone https://github.com/<seu-username>/<seu-repo>.git- ...