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Global Illumination: experiment with GI
graphics 🧙♂️any sufficiently advanced GPU is indistinguishable from magicany sufficiently advanced GPU is indistinguishable from magicstandalone 🏝️Features that can be built without understanding much of Sprig's other codeFeatures that can be built without understanding much of Sprig's other codeStatus: Open.#122 In darzu/sprig;Ray tracing: create reference ray/path tracer to aid visual design
graphics 🧙♂️any sufficiently advanced GPU is indistinguishable from magicany sufficiently advanced GPU is indistinguishable from magicstandalone 🏝️Features that can be built without understanding much of Sprig's other codeFeatures that can be built without understanding much of Sprig's other codeStatus: Open.#121 In darzu/sprig;Wood: Clean up ship construction
abstraction 🐉hic sunt dracones: there's no better way to ruin software than with bad/too-many abstractionshic sunt dracones: there's no better way to ruin software than with bad/too-many abstractionsmodelling 🗿"Physically Based Modeling" will be the title of my GDC talk"Physically Based Modeling" will be the title of my GDC talkrefactor 🛠️transforming working code into probably-working codetransforming working code into probably-working codewood 🪑anything can be made out of wood, reallyanything can be made out of wood, reallyStatus: Open.#120 In darzu/sprig;Transfer various code todos to github
planning 📝THIS time it'll definitely stickTHIS time it'll definitely stickStatus: Open.#119 In darzu/sprig;Transfer todo.txt to github
planning 📝THIS time it'll definitely stickTHIS time it'll definitely stickStatus: Open.#118 In darzu/sprig;investigate gpu bundle culling
graphics 🧙♂️any sufficiently advanced GPU is indistinguishable from magicany sufficiently advanced GPU is indistinguishable from magicperformance 💻i guess we should run on people's computersi guess we should run on people's computersStatus: Open.#117 In darzu/sprig;plan sprig game milestone 1
planning 📝THIS time it'll definitely stickTHIS time it'll definitely stickStatus: Open.#116 In darzu/sprig;narrow-phase
physics 🥊"Your Game Has Too Much Physics" is my other GDC talk"Your Game Has Too Much Physics" is my other GDC talkStatus: Open.#114 In darzu/sprig;vfx: cannon flames
vfx 💥too bad you couldn't make it as a Rendering Engineertoo bad you couldn't make it as a Rendering EngineerStatus: Open.#113 In darzu/sprig;vfx: boat break apart and sink
vfx 💥too bad you couldn't make it as a Rendering Engineertoo bad you couldn't make it as a Rendering EngineerStatus: Open.#112 In darzu/sprig;vfx: cannon rocks the boat
vfx 💥too bad you couldn't make it as a Rendering Engineertoo bad you couldn't make it as a Rendering EngineerStatus: Open.#111 In darzu/sprig;new abstraction: better composite object hierarchy?
abstraction 🐉hic sunt dracones: there's no better way to ruin software than with bad/too-many abstractionshic sunt dracones: there's no better way to ruin software than with bad/too-many abstractionsphysics 🥊"Your Game Has Too Much Physics" is my other GDC talk"Your Game Has Too Much Physics" is my other GDC talkStatus: Open.#110 In darzu/sprig;