bugfix: missing bvh.scale() in voxel collider#419
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I was getting some weird behavior in Avian3d when I had a voxel collider on an entity with a transform.scale other than 1. Adding this line fixed the problem.
voxel_edition.rshas the similar functionset_voxel_sizewhich also callsself.chunk_bvh.scale(...), so it seems like this change is in line with the original intent, and it was probably just an oversight that this line is missing.