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![LiquidFunProcessing](https://github.com/diwi/LiquidFunProcessing/blob/master/screenshots/examples/diewald_LiquidFunProcessing_Examples2.jpg)
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## Examples
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The library includes a lot of examples from the original jbox2d testbed:
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https://github.com/jbox2d/jbox2d/tree/master/jbox2d-testbed/src/main/java/org/jbox2d/testbed/tests
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For a quick start, each sketch has a couple of default eventhandlers:
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- LMB: drag rigid bodies / particles
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- LMB + SHIFT: shoot a bullet
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- MMB: spawn particles
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- RMB: destroy particles
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as well as some key-mapping, e.g. to display the debug-draw.
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of course, each of those can be altered, overwritten or disable/removed.
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Useful resources:
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- jBox2d web: http://www.jbox2d.org/
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- jBox2d Testbed: https://github.com/jbox2d/jbox2d/tree/master/jbox2d-testbed
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- Box2d Testbed: https://github.com/erincatto/Box2D/tree/master/Box2D/Testbed
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- LiquidFun: http://google.github.io/liquidfun/
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- **LiquidFun Programmers Guide: http://google.github.io/liquidfun/Programmers-Guide/html/index.html**
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<br>
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## Installation, Processing IDE
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