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mcp-ppsspp

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An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface.

Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugger is built into the emulator.

How it works

+------------------+    stdio     +------------------+   WebSocket    +------------------+
|   MCP client     |   JSON-RPC   |    mcp-ppsspp    |   JSON-RPC     |     PPSSPP       |
| (Claude / etc.)  | ===========> |     (Node.js)    | =============> |    (debugger)    |
+------------------+              +------------------+                +------------------+

Unlike the mcp-bizhawk / mcp-mgba bridges (which need a Lua plugin loaded into the emulator), PPSSPP ships with its own debugger WebSocket interface — we just speak JSON to it. No plugin to install.

The connection uses subprotocol debugger.ppsspp.org on PPSSPP's debugger port.

Requirements

  • PPSSPP (recent version with WebSocket debugger — 1.7+)
  • Node.js 22+
  • "Allow remote debugger" enabled in PPSSPP

Install

npm install -g mcp-ppsspp

Or npx -y mcp-ppsspp.

Set up PPSSPP's debugger

  1. Launch PPSSPP, load any PSP ISO/EBOOT
  2. Settings → Tools → Developer Tools → Allow remote debugger (check the box)
  3. PPSSPP will show the active host:port (e.g. ws://192.168.1.10:12345/debugger)
  4. Note the port number — you'll set it as an environment variable for the MCP server

Register with your MCP client

Claude Code (CLI)

claude mcp add ppsspp --scope user --env PPSSPP_PORT=12345 mcp-ppsspp

Replace 12345 with your actual port. Verify:

claude mcp list
# ppsspp: mcp-ppsspp - ✓ Connected

Claude Desktop

Edit claude_desktop_config.json:

{
  "mcpServers": {
    "ppsspp": {
      "command": "mcp-ppsspp",
      "env": { "PPSSPP_PORT": "12345" }
    }
  }
}

Restart Claude Desktop after editing.

Configuration

Env var Default Purpose
PPSSPP_HOST 127.0.0.1 WebSocket host to dial
PPSSPP_PORT (required) WebSocket port — see PPSSPP's debugger settings

Tools

Tool Description
ppsspp_ping Verify connectivity (returns version)
ppsspp_get_info Title, disc ID, version, run state
ppsspp_read8 / ppsspp_read16 / ppsspp_read32 Read u8 / u16-LE / u32-LE from PSP memory
ppsspp_write8 / ppsspp_write16 / ppsspp_write32 Write to PSP memory
ppsspp_read_range Read up to 64 KiB as a byte array
ppsspp_write_range Write byte array to memory
ppsspp_read_string Read null-terminated UTF-8 string
ppsspp_press_buttons Set persistent PSP button state
ppsspp_press_button Press a button for N frames + auto-release
ppsspp_send_analog Set analog stick position
ppsspp_pause / ppsspp_resume Pause / resume emulation
ppsspp_step Step one MIPS instruction
ppsspp_reset Soft-reset the loaded game
ppsspp_screenshot Capture framebuffer as inline PNG
ppsspp_get_registers Read all MIPS Allegrex registers
ppsspp_breakpoint_add / _remove / _list CPU execution breakpoints

PSP memory map (cheat sheet)

Range Region
0x00010000 - 0x00013FFF Scratchpad (fast 16 KiB SRAM)
0x04000000 - 0x041FFFFF VRAM (2 MiB GE video memory)
0x08000000 - 0x087FFFFF Kernel RAM (8 MiB, low half)
0x08800000 - 0x09FFFFFF User RAM (24 MiB, where most game state lives)
0xBC000000+ Hardware registers

PSP is little-endian (MIPS Allegrex). Kernel-mode mirrors at 0x88xxxxxx map to the same physical RAM as 0x08xxxxxx.

PSP buttons

cross, circle, triangle, square, up, down, left, right, start, select, ltrigger, rtrigger, home.

Troubleshooting

Symptom Cause / Fix
PPSSPP_PORT must be set on startup Set the env var to the port shown in PPSSPP's Developer Tools dialog
WebSocket connection failed PPSSPP isn't running, "Allow remote debugger" isn't checked, or you have the wrong port
Tool calls hang / time out Check the PPSSPP UI is responding; the WebSocket request requires PPSSPP's main loop to dispatch
Invalid address on memory ops Address is outside the PSP's mapped regions (user RAM is 0x08800000+, not 0x00000000+)
Screenshot returns no data No game loaded — boot an ISO/EBOOT first
Buttons don't seem to do anything PPSSPP's input has the buttons but they may not "feel" right via remote input if the game polls fast; try ppsspp_press_button with a longer duration

Limitations

  • No savestate API — PPSSPP's WebSocket debugger doesn't expose savestate.save / load. Use PPSSPP's keybinds (F1-F8 for slots) via the UI for now. Could be hacked by using input.buttons.press to trigger the keybind, but not native.
  • Frame-advance is instruction-level only (cpu.stepInto). To advance a whole frame, set a breakpoint at the vblank handler and resume.
  • Analog stick is shared stateppsspp_send_analog updates the persistent stick position; not auto-released.

Development

npm install
npm run dev      # tsc --watch — autobuilds on src/ changes

License

MIT

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MCP server for PPSSPP — drive PSP games through PPSSPP's built-in WebSocket debugger

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