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UE5 Post-Process Stencil Masking Demo

This repository contains a Unreal Engine 5.7 demo project demonstrating how to exclude specific actors from post-processing using Custom Depth and Stencil masking.

Features

  • UE5.7 Third-person template level
  • Post Process Volume with grayscale (desaturation) filter
  • Custom post-process material
  • Player character excluded from post-processing using Stencil == 1
  • Central platform excluded using Stencil == 1
  • Custom Depth & Stencil configuration
  • Clean example scene for learning and testing

Tutorial Guide

Full step-by-step tutorial available here:
👉 https://silvercord-vr.com/ue5-post-process-stencil-mask/

Use Cases

  • Outline shaders
  • Stylized rendering
  • Selective post-processing
  • Gameplay clarity
  • UI/world separation
  • Character isolation effects

Requirements

  • Unreal Engine 5.7+

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Unreal Engine 5.7 demo project showing how to exclude actors from post-processing using Custom Depth & Stencil

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