This repository contains a Unreal Engine 5.7 demo project demonstrating how to exclude specific actors from post-processing using Custom Depth and Stencil masking.
- UE5.7 Third-person template level
- Post Process Volume with grayscale (desaturation) filter
- Custom post-process material
- Player character excluded from post-processing using
Stencil == 1 - Central platform excluded using
Stencil == 1 - Custom Depth & Stencil configuration
- Clean example scene for learning and testing
Full step-by-step tutorial available here:
👉 https://silvercord-vr.com/ue5-post-process-stencil-mask/
- Outline shaders
- Stylized rendering
- Selective post-processing
- Gameplay clarity
- UI/world separation
- Character isolation effects
- Unreal Engine 5.7+