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README.md

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<meta name="google-site-verification" content="-1jiJZ-TUx9L9zO3uSK3lp_G1AtSwhuGexR002ZBfGY" />
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<h1>Unity SoftBody physics</h1>
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Add softbody physics to unity
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Add a realestic MeshBased softbody physics feature to unity by adding one script
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<br>
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<div style="display:flex;justify-content:space_between">
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<img src="https://github.com/ehsanwwe/Unity-SoftBody-physics/blob/main/softbody3.gif?raw=true" height="300" alt="unity softbody">
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<img src="https://github.com/ehsanwwe/Unity-SoftBody-physics/blob/main/softbody2.gif?raw=true" height="300" alt="unity softbody">
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</div>
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<br>
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<h2>how to use</h2>
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Add <b>SoftBodyGenerator.cs</b> script to your object
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<h2>To do </h2>
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# Add a center structure to create a jelly mode in unity softbody physics
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✔️ # Add a center structure to create a jelly mode in unity softbody physics
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<br>
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📝 # Add bake Button in editor to store mesh data into a temp folder under <b>streamingasset</b> to solving <b>"reCreating mesh in each of plays"</b>
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<br>
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📝 #add seperated physics For Fabric and Jelly mode
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<br>
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# Add bake Button in editor to store mesh data into a temp folder under <b>streamingasset</b> to solving <b>"reCreating mesh in each of plays"</b>
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📝 #add convexhull system to optimize Softbody system

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