@@ -224,12 +224,12 @@ func _update_debug_info() -> void:
224224 if not debug_info .visible :
225225 return
226226 debug_info .text = ""
227- debug_property ( " position")
228- debug_value ( " state" , State .keys ()[state ])
229- debug_property ( " previous_patrol_point_idx")
230- debug_property ( " current_patrol_point_idx")
231- debug_value ( "time left" , "%.2f " % guard_movement .still_time_left_in_seconds )
232- debug_value ( " target point" , guard_movement .destination )
227+ debug_info . text += " %s : %s \n " % [ " position", position ]
228+ debug_info . text += " %s : %s \n " % [ " state" , State .keys ()[state ]]
229+ debug_info . text += " %s : %s \n " % [ " previous_patrol_point_idx", previous_patrol_point_idx ]
230+ debug_info . text += " %s : %s \n " % [ " current_patrol_point_idx", current_patrol_point_idx ]
231+ debug_info . text += "%s : % .2f\n " % [ "time left" , guard_movement .still_time_left_in_seconds ]
232+ debug_info . text += " %s : %s \n " % [ " target point" , guard_movement .destination ]
233233
234234
235235## What happens when the guard reached the point it was walking towards
@@ -293,16 +293,6 @@ func _set_state(new_state: State) -> void:
293293 breadcrumbs .push_back (global_position )
294294
295295
296- ## Pass a property name as a parameter and it shows its name and its value
297- func debug_property (property_name : String ) -> void :
298- debug_value (property_name , get (property_name ))
299-
300-
301- ## Pass a value name and its value and it shows it on DebugInfo
302- func debug_value (value_name : String , value : Variant ) -> void :
303- debug_info .text += "%s : %s \n " % [value_name , value ]
304-
305-
306296## Calculate and set the next point in the patrol path.
307297## The guard would circle back if the path is open, and go in rounds if the
308298## path is closed.
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