Senior Software Engineer | Modern C++ | Game Engine Development | Real-Time Systems
- Modern C++ engine development and runtime design
- Systems and architecture for real-time applications
- Gameplay, simulation, and deterministic update loops
- Performance-oriented engineering and profiling
| Domain | Technologies |
|---|---|
| Core Languages | C++23 |
| Graphics & APIs | Vulkan, OpenGL, SDL3 |
| Build & Tooling | CMake, vcpkg, Clang |
| Architecture | Data-oriented design, memory management, profiling, systems design |
- Game engine architecture
- Rendering and optimization
- Simulation and gameplay systems
- High-performance software design
- Private engine development and architectural experimentation
- Systems design for performance-critical software
- Gameplay and runtime tooling for interactive applications
I’m currently building CVJ Engine, a custom game engine focused on 2.5D isometric RPGs and action-RPG gameplay.
The project is centered on modular engine architecture, real-time rendering, deterministic simulation, and performance-focused software design.
