@@ -137,18 +137,18 @@ func (s *LobbyServer) updatePlayers(g *gameserver.GameServer) {
137137 sendMessage .PlayerNames = make ([]string , 4 )
138138 sendMessage .Type = TypeReplyPlayers
139139
140- g .Players .Range (func (k , v any ) bool {
141- if v .(gameserver.Client ).InLobby {
142- sendMessage .PlayerNames [v .(gameserver.Client ).Number ] = k .(string )
140+ g .Players .Range (func (k , pl any ) bool {
141+ if pl .(gameserver.Client ).InLobby {
142+ sendMessage .PlayerNames [pl .(gameserver.Client ).Number ] = k .(string )
143143 }
144144 return true
145145 })
146146
147147 // send the updated player list to all connected players
148- g .Players .Range (func (_ , v any ) bool {
149- if v .(gameserver.Client ).InLobby {
150- if err := s .sendData (v .(gameserver.Client ).Socket , sendMessage ); err != nil {
151- s .Logger .Error (err , "failed to send message" , "message" , sendMessage , "address" , v .(gameserver.Client ).Socket .RemoteAddr ())
148+ g .Players .Range (func (_ , pl any ) bool {
149+ if pl .(gameserver.Client ).InLobby {
150+ if err := s .sendData (pl .(gameserver.Client ).Socket , sendMessage ); err != nil {
151+ s .Logger .Error (err , "failed to send message" , "message" , sendMessage , "address" , pl .(gameserver.Client ).Socket .RemoteAddr ())
152152 }
153153 }
154154 return true
@@ -169,10 +169,10 @@ func (s *LobbyServer) updateRoom(g *gameserver.GameServer, name string) {
169169 sendMessage .Type = TypeReplyEditRoom
170170
171171 // send the updated room to all connected players
172- g .Players .Range (func (_ , v any ) bool {
173- if v .(gameserver.Client ).InLobby {
174- if err := s .sendData (v .(gameserver.Client ).Socket , sendMessage ); err != nil {
175- s .Logger .Error (err , "failed to send message" , "message" , sendMessage , "address" , v .(gameserver.Client ).Socket .RemoteAddr ())
172+ g .Players .Range (func (_ , pl any ) bool {
173+ if pl .(gameserver.Client ).InLobby {
174+ if err := s .sendData (pl .(gameserver.Client ).Socket , sendMessage ); err != nil {
175+ s .Logger .Error (err , "failed to send message" , "message" , sendMessage , "address" , pl .(gameserver.Client ).Socket .RemoteAddr ())
176176 }
177177 }
178178 return true
@@ -300,14 +300,14 @@ func (s *LobbyServer) wsHandler(w http.ResponseWriter, r *http.Request) {
300300 err := ws .ReadJSON (& receivedMessage )
301301 if err != nil {
302302 for i , v := range s .gameServers {
303- v .Players .Range (func (k , w any ) bool {
304- if w .(gameserver.Client ).Socket == ws {
303+ v .Players .Range (func (k , pl any ) bool {
304+ if pl .(gameserver.Client ).Socket == ws {
305305 v .Logger .Info ("Player has left lobby" , "reason" , err .Error (), "player" , k , "address" , ws .RemoteAddr ())
306306
307307 if ! v .Running .Load () {
308308 v .Players .Delete (k )
309309 } else {
310- if client , ok := w .(gameserver.Client ); ok {
310+ if client , ok := pl .(gameserver.Client ); ok {
311311 client .InLobby = false
312312 v .Players .Store (k , client )
313313 }
@@ -541,8 +541,8 @@ func (s *LobbyServer) wsHandler(w http.ResponseWriter, r *http.Request) {
541541 var goodNumber bool
542542 for number = range 4 {
543543 goodNumber = true
544- g .Players .Range (func (_ , v any ) bool {
545- if v .(gameserver.Client ).Number == number {
544+ g .Players .Range (func (_ , pl any ) bool {
545+ if pl .(gameserver.Client ).Number == number {
546546 goodNumber = false
547547 return false
548548 } else {
@@ -606,9 +606,9 @@ func (s *LobbyServer) wsHandler(w http.ResponseWriter, r *http.Request) {
606606 sendMessage .Message = fmt .Sprintf ("%s: %s" , receivedMessage .PlayerName , receivedMessage .Message )
607607 _ , g := s .findGameServer (receivedMessage .Room .Port )
608608 if g != nil {
609- g .Players .Range (func (_ , v any ) bool {
610- if v .(gameserver.Client ).InLobby {
611- if err := s .sendData (v .(gameserver.Client ).Socket , sendMessage ); err != nil {
609+ g .Players .Range (func (_ , pl any ) bool {
610+ if pl .(gameserver.Client ).InLobby {
611+ if err := s .sendData (pl .(gameserver.Client ).Socket , sendMessage ); err != nil {
612612 s .Logger .Error (err , "failed to send message" , "message" , sendMessage , "address" , ws .RemoteAddr ())
613613 }
614614 }
@@ -640,8 +640,8 @@ func (s *LobbyServer) wsHandler(w http.ResponseWriter, r *http.Request) {
640640 } else {
641641 if g .BufferTarget == 0 {
642642 privateNetwork := true
643- g .Players .Range (func (_ , v any ) bool {
644- if ! v .(gameserver.Client ).IP .IsPrivate () {
643+ g .Players .Range (func (_ , pl any ) bool {
644+ if ! pl .(gameserver.Client ).IP .IsPrivate () {
645645 privateNetwork = false
646646 return false
647647 } else {
@@ -661,8 +661,8 @@ func (s *LobbyServer) wsHandler(w http.ResponseWriter, r *http.Request) {
661661 g .NumberOfPlayers = g .GetPlayersLength ()
662662 sendMessage .Accept = Accepted
663663 go s .watchGameServer (roomName , g )
664- g .Players .Range (func (_ , v any ) bool {
665- if err := s .sendData (v .(gameserver.Client ).Socket , sendMessage ); err != nil {
664+ g .Players .Range (func (_ , pl any ) bool {
665+ if err := s .sendData (pl .(gameserver.Client ).Socket , sendMessage ); err != nil {
666666 s .Logger .Error (err , "failed to send message" , "message" , sendMessage , "address" , ws .RemoteAddr ())
667667 }
668668 return true
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