feat(audience): drop Mono from CI matrix and fix Android build size#805
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IL2CPP covers the cases that matter (mobile is IL2CPP-only); Mono was doubling the desktop test count for negligible extra coverage. Adds exportAsGoogleAndroidProject = false to AndroidBuilder so the build always produces a direct APK rather than a Gradle project directory, which was causing the build-size check to report 0.00 MB for Android. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Audience SDK — Build Size
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apkSize() only scanned the top level of the downloaded artifact directory. The combined upload path (Android + Windows globs) causes upload-artifact to set the common ancestor to Builds/, so the APK lands at artifacts/Android/Android/audience.apk — one level deeper than apkSize expected. dirSize() already walks recursively so it finds the APK regardless of nesting, and the Android artifact only ever contains the APK so the result is the same. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
JCSanPedro
approved these changes
Jun 28, 2026
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exportAsGoogleAndroidProject = falseinAndroidBuilder, so Unity outputs a direct APK rather than a Gradle project directory that the size check couldn't find.🤖 Generated with Claude Code