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1 change: 0 additions & 1 deletion jme3-core/src/main/resources/com/jme3/asset/Desktop.cfg
Original file line number Diff line number Diff line change
@@ -1,4 +1,3 @@
INCLUDE com/jme3/asset/General.cfg

# Desktop-specific loaders
Comment thread
mondogo24 marked this conversation as resolved.
LOADER com.jme3.cursors.plugins.CursorLoader : ani, cur, ico
Original file line number Diff line number Diff line change
@@ -0,0 +1,185 @@
/*
* Copyright (c) 2009-2026 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.cursors.plugins;

import java.nio.IntBuffer;
import java.util.Arrays;
import java.util.List;
import java.util.stream.Collectors;

import com.jme3.math.ColorRGBA;
import com.jme3.texture.Image;
import com.jme3.texture.Texture2D;
import com.jme3.texture.image.ImageRaster;
import com.jme3.util.BufferUtils;

/**
* Convert any image like object to a {@link JmeCursor}.
*/
public class CursorConverter {
/**
* Convert a {@link Texture2D} to a {@link JmeCursor}. The coordinate system used is the same specified
* in {@link JmeCursor}. The start point is 0, 0 being lower left.
*
* @param cursorImage The texture to convert. No modifications will be applied.
*
* @return The {@link JmeCursor} using a deep copy of {@link Texture2D.getImage}.
*/
public static JmeCursor fromTexture(Texture2D cursorImage) {
Image image = cursorImage.getImage().clone();
Comment on lines +52 to +58

int imageHeight = image.getHeight();
int imageWidth = image.getWidth();

IntBuffer adaptedImageData = getDataAsIntBuffer(image);

JmeCursor jmeCursor = new JmeCursor();
jmeCursor.setWidth(imageWidth);
jmeCursor.setHeight(imageHeight);
jmeCursor.setxHotSpot(0);
jmeCursor.setyHotSpot(imageHeight);
Comment on lines +68 to +69
jmeCursor.setNumImages(1);
jmeCursor.setImagesDelay(null);
jmeCursor.setImagesData(adaptedImageData);
return jmeCursor;
}

private static IntBuffer getDataAsIntBuffer(Image image) {
int width = image.getWidth();
int height = image.getHeight();

ImageRaster raster = ImageRaster.create(image);

IntBuffer data = BufferUtils.createIntBuffer(width * height);

//ARGB color system is needed to show cursors correctly.
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
ColorRGBA color = raster.getPixel(x, y);

int a = (int) (color.a * 255) & 0xFF;
int r = (int) (color.r * 255) & 0xFF;
int g = (int) (color.g * 255) & 0xFF;
int b = (int) (color.b * 255) & 0xFF;

int argb = (a << 24) | (r << 16) | (g << 8) | b;

data.put(argb);
}
}

data.flip();
return data;
}

/**
* Convert a {@link Texture2D} array to a {@link JmeCursor} object that will represent an animated cursor,
* interpreting each {@link Texture2D} object as a frame of the animated cursor.
* The coordinate system used for each frame is the same specified in {@link JmeCursor}. The start point
* is 0, 0 being lower left.
*
* @param frameDelay The time delay that will take for a cursor to change from one frame to another.
* @param cursorFrames The frames that will make up the cursor animation. No modifications will be applied.
*
* @return A {@link JmeCursor} object that contains the data for an animated cursor.
*/
public static JmeCursor fromTextureFrames(int frameDelay, Texture2D[] cursorFrames) {
int[] frameRates = new int[cursorFrames.length];
Arrays.fill(frameRates, frameDelay);
return fromTextureFrames(frameRates, cursorFrames);
}

/**
* Convert a {@link Texture2D} array to a {@link JmeCursor} object that will represent an animated cursor,
* interpreting each {@link Texture2D} object as a frame of the animated cursor.
* The coordinate system used for each frame is the same specified in {@link JmeCursor}. The start point
* is 0, 0 being lower left.
*
* @param frameDelays The time delay that will take each frame to change to the next frame. Because of it,
* it must contains as many delays as frames (lengths of cursorFrames and frameDelays
* arrays must be equal).
* @param cursorFrames The frames that will make up the cursor animation. No modifications will be applied.
*
* @return A {@link JmeCursor} object that contains the data for an animated cursor.
*/
public static JmeCursor fromTextureFrames(int[] frameDelays, Texture2D[] cursorFrames) {
if (frameDelays.length != cursorFrames.length) {
throw new IllegalArgumentException("The lengths of cursorFrames and frameDelays arrays must be equal");
}

List<Image> imageFrames = Arrays.stream(cursorFrames)
//Avoid working and accidentally modifying original values
.map((frame) -> frame.getImage().clone())
.collect(Collectors.toList());

List<Integer> imageFrameHeights = imageFrames
.stream()
.map((image) -> image.getHeight())
.distinct()
.collect(Collectors.toList());

List<Integer> imageFrameWidths = imageFrames
.stream()
.map((image) -> image.getWidth())
.distinct()
.collect(Collectors.toList());

if (imageFrameHeights.size() > 1 || imageFrameWidths.size() > 1) {
throw new IllegalArgumentException("Some images from the Texture2D objects have different sizes");
}

int imageHeight = imageFrameHeights.get(0);
int imageWidth = imageFrameWidths.get(0);

IntBuffer imagesData = BufferUtils.createIntBuffer(imageHeight * imageWidth * cursorFrames.length);

List<IntBuffer> framesData = imageFrames
.stream()
.map((image) -> getDataAsIntBuffer(image))
.collect(Collectors.toList());

for (IntBuffer frameData : framesData) {
imagesData.put(frameData);
}
imagesData.flip();

JmeCursor jmeCursor = new JmeCursor();
jmeCursor.setWidth(imageWidth);
jmeCursor.setHeight(imageHeight);
jmeCursor.setxHotSpot(0);
jmeCursor.setyHotSpot(imageHeight);
jmeCursor.setNumImages(cursorFrames.length);
jmeCursor.setImagesDelay(BufferUtils.createIntBuffer(frameDelays));
jmeCursor.setImagesData(imagesData);
return jmeCursor;
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -51,9 +51,15 @@
import javax.imageio.ImageIO;

/**
* Supports loading of .ico, .ani, and .cur cursor file formats.
*
* Created Jun 5, 2012 9:45:58 AM
* @author MadJack
*
* @deprecated This class is not cross-platform, and the supported file formats are no longer commonly used.
* Use {@link com.jme3.cursors.plugins.CursorConverter} instead.
*/
@Deprecated
public class CursorLoader implements AssetLoader {
final private static int FDE_OFFSET = 6; // first directory entry offset

Expand Down
76 changes: 67 additions & 9 deletions jme3-examples/src/main/java/jme3test/gui/TestCursor.java
Original file line number Diff line number Diff line change
@@ -1,8 +1,16 @@
package jme3test.gui;

import com.jme3.app.SimpleApplication;
import com.jme3.cursors.plugins.CursorConverter;
import com.jme3.cursors.plugins.JmeCursor;
import com.jme3.texture.Image;
import com.jme3.texture.image.ImageRaster;
import com.jme3.texture.Texture2D;
import com.jme3.math.ColorRGBA;

import java.util.ArrayList;
import java.util.Arrays;
import java.util.stream.Collectors;

/**
* This test class demonstrate how to change cursor in jME3.
Expand Down Expand Up @@ -34,29 +42,79 @@ public void simpleInitApp() {

/*
* To make jME3 use a custom cursor it is as simple as putting the
* .cur/.ico/.ani file in an asset directory. Here we use
* image file in an asset directory. Here we use
* "Textures/GUI/Cursors".
*
* For the purpose of this demonstration we load 3 different cursors and add them
* into an array list and switch cursor every 8 seconds.
* For the purpose of this demonstration we load 3 different cursors and
* switch cursor every 8 seconds.
*
* The first ico has been made by Sirea and the set can be found here:
* At date of 2026/06/01:
*
* The nyan cat cursor has been made by Sirea. Under the Attribution Required (CC by) license:
* http://www.rw-designer.com/icon-set/nyan-cat
*
* The second cursor has been made by Virum64 and is Public Domain.
* The meme face cursor has been made by Virum64. Released to Public Domain.
* http://www.rw-designer.com/cursor-set/memes-faces-v64
*
* The animated cursor has been made by Pointer Adic and can be found here:
* The animated monkey cursor has been made by Pointer Adic. Released to Public Domain:
* http://www.rw-designer.com/cursor-set/monkey
*
* The three cursor examples have been converted to png format.
* Checking and following the license restrictions in the process.
*/

Image[] staticCursors = {
(Image) assetManager.loadAsset("Textures/Cursors/meme.png"),
(Image) assetManager.loadAsset("Textures/Cursors/nyancat.png"),
};

for (Image cursor : staticCursors) {
Image copyCursor = cursor.clone();
flipVertically(copyCursor);
cursors.add(CursorConverter.fromTexture(new Texture2D(copyCursor)));
}

/*
* For animated cursors. Each frame must be loaded.
*/
cursors.add((JmeCursor) assetManager.loadAsset("Textures/Cursors/meme.cur"));
cursors.add((JmeCursor) assetManager.loadAsset("Textures/Cursors/nyancat.ico"));
cursors.add((JmeCursor) assetManager.loadAsset("Textures/Cursors/monkey.ani"));

int monkeyFramesDelay = 60;
String[] monkeyFramePaths = {
"Textures/Cursors/monkey/frame_0001.png",
"Textures/Cursors/monkey/frame_0002.png",
"Textures/Cursors/monkey/frame_0003.png",
"Textures/Cursors/monkey/frame_0004.png",
"Textures/Cursors/monkey/frame_0005.png",
"Textures/Cursors/monkey/frame_0006.png"
};

Texture2D[] monkeyFrames = Arrays.stream(monkeyFramePaths)
.map(framePath -> ((Image) assetManager.loadAsset(framePath)).clone())
.peek(frameImage -> flipVertically(frameImage))
.map(frameImage -> new Texture2D(frameImage))
.toArray(Texture2D[]::new);

cursors.add(CursorConverter.fromTextureFrames(monkeyFramesDelay, monkeyFrames));

sysTime = System.currentTimeMillis();
inputManager.setMouseCursor(cursors.get(count));
}

private void flipVertically(Image image) {
int height = image.getHeight();
int width = image.getWidth();

ImageRaster raster = ImageRaster.create(image);

for (int i = 0; i < width; i++) {
for (int j = 0; j < height / 2; j++){
ColorRGBA reserve = raster.getPixel(i, j);
raster.setPixel(i, j, raster.getPixel(i, height - j -1));
raster.setPixel(i, height - j -1, reserve);
}
}
Comment on lines +103 to +115
}

@Override
public void simpleUpdate(float tpf) {
long currentTime = System.currentTimeMillis();
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