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feat(lab): pixel-art RPG x dev aesthetic design prototype - #65
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jonathanperis wants to merge 1 commit into
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jonathanperis wants to merge 1 commit into
jonathanperis wants to merge 1 commit into
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Self-contained /lab/rpg/ prototype for the redesign direction: PICO-8 palette, notched pixel windows with editor-style tabs, Pixelify Sans + JetBrains Mono, a hand-drawn pixel sprite, JRPG dialogue and command menu, a character sheet and progress counters derived from data.ts/GitHub, and skill groups as equipment slots. Pixel art renders to build-time SVG (PixelArt.astro). Excluded from the sitemap and marked noindex; the live portfolio is untouched. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Summary
Draft — design exploration, not for merge yet. A self-contained prototype of the redesign direction (pixel-art RPG inspired, mixed with dev aesthetics) at
/lab/rpg/. The live portfolio is untouched.What's in it
dialogue.txt,player.json,equipment.yml), Pixelify Sans (pixel display) + JetBrains Mono (dev body), pixel starfieldLv.12 Backend Architectdata.ts(no invented stats)Implementation
src/components/rpg/PixelArt.astrorenders character-grid sprites to crisp build-time SVG (merged runs,crispEdges); no image assetssrc/components/rpg/sprites.ts: sprite and icon gridssrc/components/rpg/PixelPanel.astro: the window component/lab/is excluded from the sitemap and the page isnoindex, nofollowprefers-reduced-motionstops the animations, skip link, labelled sprite, visible focusVerification
bun run lint0/0/0;bun run buildpasses; sitemap still lists only/and/resume/Next (if the direction lands)
Extend the system to Quest log (experience), World map (Workbench repos), the terminal as an in-game console, and a print-friendly resume, then replace the current home page.
🤖 Generated with Claude Code