jrbedard/real-time-raytracer
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Real-Time Raytracer by Jean-Rene Bedard (jrbedard@gmail.com) 2004 Real-time ray tracer hardware-accelerated using OpenGL and C++. It supports materials, refraction, reflection, optimized ray/sphere, ray/box and ray/plane collisions detections. The camera is interactive and can be rotated using left-click and translated using right-click.