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kevinyangjx/README.md

Jiaxun Yang

Hello! I'm Jiaxun, also known as Kevin.

I am on a path toward graphics programming and game development.

Currently:

  • Building an indie game in Unity
  • Looking for opportunities in the game industry

About Me

I graduated with a bachelor's degree in Astronomy and Astrophysics and transitioned into computer graphics and game development.

I enjoy creating gameplay systems, and I'm also interested in rendering, physics simulation, and game engine technology. I enjoy implementing graphics and simulation techniques from research papers and applying them to interactive applications and games.

Featured Projects

Fluid Demo

Docking Engaged Demo

Boids Demo

  • Ray Marching

Raymarching Demo

Languages: C++, C#, Python, Java

Graphics: OpenGL, CUDA

Development: Unity, Git

Contact

Email: kevin.graphics.dev@gmail.com

Pinned Loading

  1. AkuaEngine AkuaEngine Public

    A real-time fluid simulation engine implemented in C++, with CUDA and OpenGL.

    C++ 1

  2. ancient-brawlers ancient-brawlers Public

    Forked from CSC207-2023Y-UofT/course-project-ancient-brawlers-1

    Ancient Brawlers, a custom Trading Card Game, developed in the UofT course CSC207: Software Design.

    Java

  3. boids-webgl boids-webgl Public

    HTML