fix: update release docs and regenerate bundles for difficulty modulation#53
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…dles Remove stale "Known limitations" section claiming difficulty tiers share the same conversion rate. Replace with a "Difficulty tiers" section documenting actual conversion ranges. Regenerated all 4 release bundles with the difficulty-aware engine (PR #52): intro 41.5%, intermediate 20.1%, advanced 7.9%. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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… task - Remove duplicate "Difficulty tiers" section from README; merge conversion rate (target + observed) into the existing Dataset summary table. Single source of truth, no duplication. - Remove hardcoded ranges from intro paragraph to reduce staleness risk. - Add conversion rate row to HF_DATASET_CARD.md summary table and update difficulty bullet — card was inconsistent with README. - Restore SHA-256 determinism verification as an unchecked Phase 5 task in .agent-plan.md (was silently dropped in previous commit). - Point to difficulty_profiles.yaml as source of truth for target ranges. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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pr-agent-context report: No unresolved review comments, failing checks, or actionable patch coverage gaps were found on PR #53 in repository https://github.com/leadforge-dev/leadforge. Treat this PR as all clear unless new signals appear.Run metadata: |
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Summary
release/README.mdthat incorrectly claimed difficulty tiers share the same conversion rate (fixed by PR feat: wire difficulty profiles into simulation engine #52).agent-plan.md: difficulty modulation marked as merged (PR feat: wire difficulty profiles into simulation engine #52), Phase 5 status updatedrelease/HF_DATASET_CARD.mdhad no stale language to fix.Test plan
validate_bundle()release/README.mdno longer mentions the limitation🤖 Generated with Claude Code