wayland: Fix GPU acceleration#831
Open
clefebvre wants to merge 1 commit into
Open
Conversation
Member
|
@clefebvre looks like you forgot to 'git add' the new files. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This is a collection of multiple fixes to bring acceleration to Wayland and XWayland.
It's only a temporary solution for now using wl_drm implementation. We need a better implementation which supports zwp_linux_dmabuf_v1 v4/5.
Fixes XWayland acceleration, acceleration in games like Supertuxkart, playing videos in Slack... I think Vulkan already worked before that. Doesn't fix acceleration in direct GL apps such as glmark2-es2-wayland.