salvage: fix inverse scale when writing binvox meshes (credit @sotpapathe #4710)#9792
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salvage: fix inverse scale when writing binvox meshes (credit @sotpapathe #4710)#9792Bartok9 wants to merge 1 commit into
Bartok9 wants to merge 1 commit into
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The binvox writer emitted scale as 1/x_size; the binvox format expects the unit edge length, so export inverted extents. Salvage of @sotpapathe microsoft#4710 onto current main. Credit: @sotpapathe (microsoft#4710) AI-assisted; human-reviewed.
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Salvage line
salvage of #4710 by @sotpapathe — full credit to the original author.
Problem
WorldSimApi::createVoxelGridwrote the binvoxscalefield as1.0f / x_size. In the binvox header,scaleis the unit length of the grid’s edge along the first dimension, not its reciprocal. Downstream tools then reconstructed inverted/wrong physical extents.Change
scale << x_size(same as original PR intent)main(single-line + comment)Why not just bump the old PR
Original remains open/MERGEABLE but sat idle since 2022-09; this re-lands the fix with active attribution so maintainers have a fresh head.
Verification
Unreal/Plugins/AirSim/Source/WorldSimApi.cppAI-assisted; human-reviewed. Please keep credit with @sotpapathe.