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modcommunity
dot-player-controller
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Wall-creep ground cap rises by horizontal push only (pre-existing wor…
CI
#71:
Commit
7f97ad0
pushed by
gamemann
14s
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14s
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Signed wall_run_roll: negative leans the camera toward the wall
CI
#70:
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3d1ed09
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19s
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19s
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Add an opt-in idle fast path to DotFpsMotor (API level 14)
CI
#69:
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0fad187
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17s
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Trim comments to the why-only rule; comments baseline 47 sites down to 7
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#68:
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f664dac
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43s
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Shrink the size-gate overages: split motor walls layer and selftest w…
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#67:
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2m 2s
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2m 2s
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Fix conveyor wall-creep clip and stale ladder intent
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#66:
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6df6b55
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Ladder intent grab no longer fires from the top
CI
#65:
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21s
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Rules audit: trim comments added 2026-11-01..02 to the house rules
CI
#64:
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86a5313
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14s
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14s
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Ladder mode: also grab when the player is commanding into the face
CI
#63:
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12f31fb
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17s
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Add the .uid of examples/motor_determinism_selftest.gd
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#62:
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Motor: skip the step probe when only another player's hull stopped th…
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#61:
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Motor: a blocked ground walk no longer creeps past max_speed hugging …
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#60:
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DotFpsHullBody: gather other players' hulls once per motor tick, broa…
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#59:
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Settled-ground reuse: drop the stamp when the ground collider moved
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#58:
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10s
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Wall jump-run needs real airborne entry: no attach on a ground flicker
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#57:
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Motor: skip the step attempt when the plain slide already covers the …
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#56:
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Wall run needs real airborne entry: no attach on a ground flicker
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#55:
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17s
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DotFpsState.move_flags(): crouch/slide/sprint/wall-run/air bitmask re…
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#54:
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Swim water friction defaults to the reference 1 (sv_waterfriction), w…
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#53:
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Tunables: speed_scale, a multiplier on every ground speed (sv_speedsc…
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#52:
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View rules: mp_fp_body picks your own body in first person (off, legs…
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#51:
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Wall run needs a wall: minimum height and length before a run starts
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#50:
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Stamina: snap to the net_stamina grid, widen the wire form, pin the r…
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#49:
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7dd3bf2
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53s
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53s
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Trim over-long comment blocks to the comments gate (baseline 72 -> 47)
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#48:
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55s
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55s
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Damage no longer drops the sights by default: shake and wobble instead
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#47:
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50s
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