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Foundation

Docs are available at: https://mos9527.com/Foundation

TODO (Editor)

  • HDR Display Output

TODO (Path Tracer)

  • Glass BSDF energy compensation
  • Transparent shadows (caustics, approximation)
  • Volume rendering
  • Denoising (SVGF? NRD?)
  • Spatial Reuse (SHaRC?)
  • PCG (Independent), Sobol Samplers
  • Importance sampling Infinite Image Lights

TODO (Raster)

  • IBL
  • LTC Area lights
  • Screen Space Diffuse GI (SSGI)
  • Screen Space Reflections
  • HBAO

Demo (Path Tracer)

"Stormtrooper Star Wars VII by ScottGraham" from Blend Swap

image

"Archinteriors Vol. 48, Scene 08 by Evermotion" from Evermotion

image

"Dining room by MaTTeSr" from Blend Swap

image

Links

https://mos9527.com/posts/foundation/pt-1-mesh-shader-continous-lod/

https://mos9527.com/posts/foundation/pt-2-gpu-driven-pipeline-with-culling/

https://mos9527.com/posts/foundation/pt-3-profiler-and-wave-intrinsics/

https://mos9527.com/posts/foundation/pt-4-mesh-quantization/

https://mos9527.com/posts/foundation/pt-5-texture-compression-and-gbuffer/

https://mos9527.com/posts/foundation/pt-6-path-tracing-adventures/

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Experimental Cross-Platform Vulkan Render Engine with PBRT-Style Path Tracer/实验用 Vulkan 渲染器

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