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51 changes: 51 additions & 0 deletions gdtf-spec.md
Original file line number Diff line number Diff line change
Expand Up @@ -3446,7 +3446,58 @@ DMX Channel becomes a **Visual Channel**. Visual Channel typically does not
create an encoder in a controller, does not produce real world (DMX) output,
but it can have an effect on it's linked Geometry in a visualizer.

## Annex H. (normative) Blade Attributes Definition

![Blade Attributes Descripton](media/Blade_Attributes_Description.png)

### Blade(n)A

Use this attribute to describe framing shutters or barndoors of the device. Use
only the attribute Blade(n)A, when it is controlling insertion of the complete
framing shutter (n). When looking at the projection from the fixture's point of
view and the beam is in default position (pointing from +Z to -Z axis) then:

Blade(1)A - changing its physical value from 0 to 1 means covering the beam from negative to positive values in Y axis

Blade(2)A - changing its physical value from 0 to 1 means covering the beam from negative to positive values in X axis

Blade(3)A - changing its physical value from 0 to 1 means covering the beam from positive to negative values in Y axis

Blade(4)A - changing its physical value from 0 to 1 means covering the beam from positive to negative values in X axis

The physical values describe the amount of insertion, where at 0 the blade is completely out and at 1 the blade is fully covering the beam.

### Blade(n)B

Use this attribute to describe framing shutters or barndoors of the device in
which the framing shutter is controlled by adjusting its corners. When
attribute Blade(n)B is used together with the Blade(n)A attribute, then
attribute Blade(n)A is controlling the insertion of the first corner (A) and
the attribute Blade(n)B is controlling the insertion of the second corner (B)
of the framing shutter (n). When looking at the projection from the fixture's
point of view and the beam is in default position (pointing from +Z to -Z
axis), the corners A, B are in clockwise order, then:

Blade(1)B - changing its physical value from 0 to 1 means moving of the corner from negative to positive values in Y axis

Blade(2)B - changing its physical value from 0 to 1 means moving of the corner from negative to positive values in X axis

Blade(3)B - changing its physical value from 0 to 1 means moving of the corner from positive to negative values in Y axis

Blade(4)B - changing its physical value from 0 to 1 means moving of the corner from positive to negative values in X axis

The physical values describe movement of a corner, where at 0 the corner is completely out of the beam and at 1 the corner is fully engaged.

### ShaperRot

This attribute allows you to describe a function which rotates the complete
carousel of framing shutters or barndoors. Rotation from negative to positive
angle values is counterclockwise when looking at the projection from the
fixture's point of view.

### Blade(n)Rot

This attribute describes rotation of framing shutters or barndoors controlled
by the Blade(n)A attribute only. Rotation from negative to positive angle
values is counterclockwise when looking at the projection from the fixture's
point of view.
Binary file added media/Blade_Attributes_Description.png
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