add durable Unity test run state machine - #8
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Summary
tests/runandtests/statuscommands for bounded asynchronous Edit Mode and Play Mode test runstests/runto use a protected direct invocation and reject it before dispatch when placed in/batchrunIdfrom the protected invocation UUID, keep the Test Framework GUID private, and persist current plus 16 historical terminal statestest_runs_v1from the Editor health response and document protected command extension policies for the unity-cli-plugin team and package extendersWhy
Complex agent workflows need to start a Unity Test run once, tolerate Play Mode or assembly reloads, and keep polling the same durable identity without either repeating
TestRunnerApi.Execute()or returning a later run's result.Validation
runIdreplayed=truewith the samerunId; only one 15.05-second Play Mode run was recordedgit diff --checkStack
codex/console-get(PR Add bounded Editor log diagnostics #7)