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LWDT: A lightweight device-tree and driver framework solution for ESP-IDF

ESP-IDF Build ESP-IDF License Language

English | 简中

LWDT is inspired by Zephyr RTOS, especially its decoupled driver model, device-tree based hardware description, board IDs, and priority-sorted device initialization. The reason it does not simply use Zephyr is pragmatic: many ESP32 products still need Espressif's battle-tested native ESP-IDF ecosystem, including BLE provisioning, Wi-Fi, mesh networking, vendor examples, tooling, and silicon-day-one support.

The pain LWDT addresses is the way traditional ESP-IDF projects tend to drift into #ifdef branches, hardcoded GPIO tables, and duplicated driver glue when supporting multiple hardware variants or reusing custom drivers across boards.

The solution is a lightweight Python/Jsonnet pipeline that turns board.lwdt into Zephyr-like generated C access macros, plus a small drvfx runtime that provides priority-sorted initialization entries and static device objects fully inside native ESP-IDF CMake. The result is board-selectable, reusable hardware abstraction with zero runtime parsing overhead and without giving up ESP-IDF.

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A board ID is always written as vendor/model. Each board directory uses fixed file names:

  • board.lwdt: Jsonnet device-tree description
  • board.cmake: board metadata, including LWDT_BOARD_IDF_TARGET
  • .lwdt.overlay or board.lwdt.overlay: optional project overlay

What It Does

LWDT currently provides:

  • board selection through -DLWDT_BOARD_ID=<vendor>/<model> or LWDT_BOARD_ID
  • automatic ESP-IDF target selection from board metadata
  • built-in BSP-style board definitions under the LWDT component
  • project-local board definitions that override built-in boards
  • Jsonnet overlays applied after the selected base board
  • generated C headers consumed by the LWDT driver framework

Repository Layout

  • components/lwdt/: reusable ESP-IDF component, generator, runtime framework, common device-tree includes, and built-in boards
  • components/lwdt/boards/<vendor>/<model>/: built-in board BSP definitions
  • components/lwdt/dt/: shared Jsonnet SoC and device-tree fragments
  • example/: ESP-IDF blink example
  • example/boards/<vendor>/<model>/: project-local board definitions or overlays
  • .github/workflows/: CI build coverage using the ESP-IDF Docker image

Board Resolution

When an application configures LWDT, board roots are searched in this order:

  1. The project boards/ directory
  2. Additional roots from LWDT_BOARD_ROOTS
  3. Built-in boards from components/lwdt/boards/

The first directory containing both board.cmake and board.lwdt wins. This means an application can override a built-in board by creating:

boards/<vendor>/<model>/board.cmake
boards/<vendor>/<model>/board.lwdt

A project can also keep the built-in board and only add an overlay:

boards/<vendor>/<model>/.lwdt.overlay

Application-wide overlay is also supported:

.lwdt.overlay

Explicit overlay files can be passed with -DLWDT_OVERLAYS=<path1>;<path2> or the LWDT_OVERLAYS environment variable. Overlays are applied after board.lwdt, in list order, using Jsonnet + semantics.

On Windows, use semicolon-separated lists for LWDT_BOARD_ROOTS and LWDT_OVERLAYS. Do not use : because drive letters already contain colons.

Quick Start

Set up the ESP-IDF environment, then build the example with a board ID:

cd example
idf.py build -DLWDT_BOARD_ID=nologo/esp32-c3-supermini

You can also use an environment variable:

$env:LWDT_BOARD_ID = "nologo/esp32-c3-supermini"
idf.py build

Flash and monitor with the usual ESP-IDF commands:

idf.py flash monitor

Built-In Boards

The component currently includes these built-in board definitions:

  • espressif/esp32-devkitc-1
  • espressif/esp32-c3-devkitm-1
  • nologo/esp32-c3-supermini
  • espressif/esp32-s3-devkitc-1

Using LWDT In An ESP-IDF Project

Add the LWDT component directory and include its board resolver before ESP-IDF's project.cmake:

cmake_minimum_required(VERSION 3.16)

set(EXTRA_COMPONENT_DIRS "path/to/devicetree/components")
include("path/to/devicetree/components/lwdt/cmake/lwdt_board.cmake")

include($ENV{IDF_PATH}/tools/cmake/project.cmake)
project(my_app)

Then implement drvfx_app_main() instead of ESP-IDF's app_main(). The LWDT runtime owns app_main() so it can run APPLICATION initializers before entering user code.

Components that define drvfx_app_main() or register entries with DRVFX_SYS_INIT() / DRVFX_SUBSYS_INIT() must be linked with WHOLE_ARCHIVE TRUE. These functions are discovered through linker sections, so normal static-library symbol extraction can otherwise discard the object files.

#include "drvfx/drvfx.h"

void drvfx_app_main(void)
{
    /* user application code */
}

Then build with:

idf.py build -DLWDT_BOARD_ID=<vendor>/<model>

Accessing Device Tree Data

Include both the helper macros and the generated header from your component code:

#include <lwdt/lwdt.h>
#include "lwdt_generated.h"

The generated symbols use the LWDT_ prefix. You can access the raw generated macros directly, but the helper macros are the preferred API.

For a board fragment like this:

{
  board: {
    label: "board",
    led_gpio: 8,
    led_active_low: 1,
    led_name: "ESP32-C3 SuperMini",
  },
}

Read properties by node label:

#define BOARD_NODE LWDT_NODELABEL(board)

#if !LWDT_NODE_EXISTS(BOARD_NODE)
#error "missing board node"
#endif

#if !LWDT_PROP_EXISTS(BOARD_NODE, led_gpio)
#error "missing board led_gpio property"
#endif

#define LED_GPIO        LWDT_PROP(BOARD_NODE, led_gpio)
#define LED_ACTIVE_LOW  LWDT_PROP(BOARD_NODE, led_active_low)
#define LED_NAME        LWDT_PROP(BOARD_NODE, led_name)

Equivalent direct generated macros are also available:

#define LED_GPIO_DIRECT LWDT_NS_board_P_led_gpio

For node paths, build a node identifier and then read properties:

#define I2C0_NODE LWDT_NODE2(soc, i2c0)
#define I2C0_ADDR LWDT_PROP(I2C0_NODE, reg)

For array properties, use the index helpers:

#define FIRST_PIN  LWDT_PROP_BY_IDX(BOARD_NODE, pins, 0)
#define PIN_COUNT  LWDT_PROP_LEN(BOARD_NODE, pins)

For phandle-style references, use LWDT_PROP_NODE() or LWDT_PROP_PHANDLE():

#define BUS_NODE LWDT_PROP_NODE(BOARD_NODE, i2c_bus)

For compatible instances, use the instance helpers. Compatible strings are normalized the same way generated C identifiers are normalized, for example "vendor,my-device" becomes vendor_my_device:

#define DEV0_NODE LWDT_INST(0, vendor_my_device)
#define DEV0_REG  LWDT_INST_PROP(0, vendor_my_device, reg)

To get a runtime drvfx device, use the DT label as the device name and pass it to k_device_get_binding():

#include "drvfx/drvfx.h"
#include "lwdt/lwdt.h"
#include "lwdt_generated.h"

#define I2C0_NODE LWDT_NODELABEL(i2c0)

const struct drvfx_device* i2c0 = k_device_get_binding(LWDT_LABEL(I2C0_NODE));
if ((i2c0 == NULL) || !k_device_is_ready(i2c0)) {
    return -ENODEV;
}

For a phandle-style bus reference, resolve the referenced node first:

#define SENSOR_NODE LWDT_NODELABEL(rtc0)
#define BUS_NODE    LWDT_PROP_NODE(SENSOR_NODE, bus)

const struct drvfx_device* bus = k_device_get_binding(LWDT_LABEL(BUS_NODE));

The blink example uses the same generated data from C:

#define BOARD_NODE      LWDT_NODELABEL(board)
#define BLINK_GPIO      LWDT_PROP(BOARD_NODE, led_gpio)
#define LED_ACTIVE_LOW  LWDT_PROP(BOARD_NODE, led_active_low)
#define LED_BOARD_NAME  LWDT_PROP(BOARD_NODE, led_name)

Adding A Board

For a project-local board:

  1. Create boards/<vendor>/<model>/ in your ESP-IDF project.
  2. Add board.lwdt with the hardware description.
  3. Add board.cmake and set LWDT_BOARD_IDF_TARGET to the ESP-IDF target.
  4. Build with -DLWDT_BOARD_ID=<vendor>/<model>.

For a built-in board in LWDT itself, add the same directory under components/lwdt/boards/.

Implemented Drivers

LWDT currently includes the following drvfx drivers:

Driver Implementation Device name / API Init level Notes
I2C master bus ESP-IDF I2C master driver drvfx_i2c_* API, DT labels such as i2c0 PRE_KERNEL_2 / 50 DT-driven multi-instance via compatible: "esp32,i2c". Supports attach/detach, probe, transmit, receive, and transmit-receive.
SPI master bus ESP-IDF SPI master driver drvfx_spi_* API, DT labels such as spi2 PRE_KERNEL_2 / 50 DT-driven multi-instance via compatible: "esp32,spi". Supports acquire/release and transceive.
RTC ESP-IDF software RTC rtc_* API, device idf POST_KERNEL / 50 Legacy single-instance driver using ESP-IDF system time as an RTC-like device.
RTC DS1302 rtc_* API, device rtc_dev POST_KERNEL / 50 Legacy single-instance GPIO bit-banged DS1302 support.
RTC PCF8563 rtc_* API, DT labels such as rtc0 POST_KERNEL / 50 DT-driven multi-instance via compatible: "nxp,pcf8563"; depends on the referenced I2C bus.

The public driver headers live under components/lwdt/include/drvfx/drivers/. Driver source lives under components/lwdt/drivers/.

Developing A Driver

A modern LWDT driver should be instantiated from device-tree nodes, not from hardcoded CONFIG_*0_* wiring. The model is intentionally close to Zephyr: each node with a matching compatible string gets an instance number, and the driver expands LWDT_INST_FOREACH_STATUS_OKAY(<compat>, <macro>) at file scope. Only nodes with status: "okay" are instantiated; missing status is treated as okay.

A typical driver has four pieces:

  1. A config struct for immutable hardware configuration read from board.lwdt.
  2. A data struct for runtime state, one instance per enabled node.
  3. An init function with signature int init(const struct drvfx_device* dev).
  4. A per-instance define macro that calls DRVFX_DEVICE_DT_INST_DEFINE() or DRVFX_DEVICE_DT_INST_DEFINE_WITH_DEPS().

Example board data:

soc+: {
  i2c0+: {
    status: "okay",
    sda_gpio: 4,
    scl_gpio: 5,
    clock_frequency: 400000,
  },

  rtc0: {
    label: "rtc0",
    compatible: "nxp,pcf8563",
    status: "okay",
    bus: "i2c0",
    reg: [81],
    timeout_ms: 1000,
  },
},

Example bus driver pattern:

#include "drvfx/drvfx.h"
#include "lwdt/lwdt.h"
#include "lwdt_generated.h"

struct my_i2c_config {
    int port;
    int sda_gpio;
    int scl_gpio;
};

struct my_i2c_data {
    void* handle;
};

static int my_i2c_init(const struct drvfx_device* dev)
{
    const struct my_i2c_config* config = dev->config;
    struct my_i2c_data* data = dev->data;

    /* Configure the ESP-IDF peripheral from config. */
    return 0;
}

#define MY_I2C_DEFINE(inst, node_id)                                                                                   \
    static const struct my_i2c_config my_i2c_##inst##_config = {                                                       \
        .port = LWDT_PROP(node_id, port),                                                                              \
        .sda_gpio = LWDT_PROP(node_id, sda_gpio),                                                                      \
        .scl_gpio = LWDT_PROP(node_id, scl_gpio),                                                                      \
    };                                                                                                                 \
    static struct my_i2c_data my_i2c_##inst##_data = { 0 };                                                            \
    DRVFX_DEVICE_DT_INST_DEFINE(inst, esp32_i2c, LWDT_LABEL(node_id), my_i2c_init,                                    \
                                &my_i2c_##inst##_data, &my_i2c_##inst##_config, PRE_KERNEL_2,                         \
                                DRVFX_INIT_PRE_KERNEL_2_BUS_PRIORITY, &my_i2c_api);

#ifdef LWDT_INST_FOREACH_STATUS_OKAY_esp32_i2c
LWDT_INST_FOREACH_STATUS_OKAY(esp32_i2c, MY_I2C_DEFINE)
#endif

Example external-device dependency pattern:

#define SENSOR_DEFINE(inst, node_id)                                                                                   \
    static const struct sensor_config sensor_##inst##_config = {                                                       \
        .bus_name = LWDT_LABEL(LWDT_PROP_NODE(node_id, bus)),                                                          \
        .addr = LWDT_PROP_BY_IDX(node_id, reg, 0),                                                                     \
    };                                                                                                                 \
    static struct sensor_data sensor_##inst##_data = { 0 };                                                            \
    static const char* const sensor_##inst##_required_devices[] = {                                                    \
        LWDT_LABEL(LWDT_PROP_NODE(node_id, bus)),                                                                      \
    };                                                                                                                 \
    DRVFX_DEVICE_DT_INST_DEFINE_WITH_DEPS(inst, vendor_sensor, LWDT_LABEL(node_id), sensor_init,                      \
                                          &sensor_##inst##_data, &sensor_##inst##_config, POST_KERNEL,                 \
                                          DRVFX_INIT_POST_KERNEL_DEVICE_PRIORITY, &sensor_api,                         \
                                          sensor_##inst##_required_devices, 1);

#ifdef LWDT_INST_FOREACH_STATUS_OKAY_vendor_sensor
LWDT_INST_FOREACH_STATUS_OKAY(vendor_sensor, SENSOR_DEFINE)
#endif

Use LWDT_LABEL(node_id) for the runtime device name, LWDT_PROP() for scalar properties, LWDT_PROP_BY_IDX() for array entries such as reg, and LWDT_PROP_NODE() for phandle-style references such as bus: "i2c0".

Use PRE_KERNEL_2 / 50 for bus controllers such as I2C/SPI/UART and POST_KERNEL / 50 for normal external devices. Priority only orders entries inside the same level; real hardware dependencies should still be expressed with *_WITH_DEPS macros.

If an application component defines drvfx_app_main() or registers init entries with DRVFX_SYS_INIT() / DRVFX_SUBSYS_INIT(), link that component with WHOLE_ARCHIVE TRUE. Otherwise normal static-library extraction may discard object files that are only referenced through linker sections.

Driver Initialization Priorities

drvfx follows Zephyr's initialization level names and 0-99 priority convention. Lower priority numbers run earlier within the same level. The level names are kept for source compatibility and ordering clarity, while the actual execution points are mapped onto ESP-IDF startup hooks.

Level Priority Recommended use Notes
EARLY 0 Extremely low-level framework hooks only Avoid normal drivers here. ESP-IDF services may not be ready.
PRE_KERNEL_1 0 Clock or power primitives Use only for dependencies needed before buses.
PRE_KERNEL_1 10 System timer or watchdog-like primitives Keep minimal and non-blocking.
PRE_KERNEL_1 50 Basic GPIO controller support GPIO consumers should initialize later.
PRE_KERNEL_2 50 Internal buses such as I2C, SPI, UART, DMA Bus controllers should be ready before external devices.
PRE_KERNEL_2 80 Flash, RTC, or storage primitives needed early Use only when later stages depend on them.
POST_KERNEL 30 Console or logging-related glue ESP-IDF logging is already available, so most drivers need not use this.
POST_KERNEL 50 External devices on I2C/SPI/GPIO, sensors, RTC chips Default priority for normal hardware devices.
POST_KERNEL 60 Wi-Fi/Bluetooth controller level hardware Use for radio/controller bring-up.
POST_KERNEL 70 Network interface binding Use after controller-level network hardware.
APPLICATION 90 Middleware such as filesystems, UI stacks, protocol clients Runs from the application phase.
APPLICATION 99 Final user application hooks Last normal application priority.

Prefer the named macros in drvfx/kernel/init.h instead of raw numbers, for example DRVFX_INIT_PRE_KERNEL_2_BUS_PRIORITY or DRVFX_INIT_POST_KERNEL_DEVICE_PRIORITY. Priority controls ordering within one level only; real device dependencies should still be expressed with the *_WITH_DEPS device definition macros.

Notes

  • IDF_TARGET is selected from board.cmake, not from sdkconfig.
  • ESP-IDF still generates sdkconfig, but LWDT keeps the default example sdkconfig in the build directory so board wiring stays in board.lwdt.
  • If an existing sdkconfig was generated for a different ESP-IDF target, remove it and reconfigure. ESP-IDF validates sdkconfig target consistency before LWDT can change target cleanly.

License & Copyright

LWDT is licensed under the Apache License, Version 2.0. See LICENSE for details.

Copyright © 2026 Wei Li. All rights reserved.

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A lightweight device-tree and driver framework solution for ESP-IDF

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