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Handle null tint in Renderer3D#8815

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davepagurek merged 2 commits into
dev-2.0from
fix/webgl-notint
May 20, 2026
Merged

Handle null tint in Renderer3D#8815
davepagurek merged 2 commits into
dev-2.0from
fix/webgl-notint

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@davepagurek

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Resolves #8814

Changes:

  • Defaults the tint in Renderer3D to null, since that's the default in 2D mode
  • Handles a null tint when drawing images in WebGL mode, defaulting to all 255s there instead of in the initial state

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@davepagurek
davepagurek marked this pull request as ready for review May 20, 2026 18:37
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p5-bot Bot commented May 20, 2026

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Commit hash: a5cb6fe

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@davepagurek
davepagurek merged commit 3b6c6ef into dev-2.0 May 20, 2026
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@davepagurek
davepagurek deleted the fix/webgl-notint branch May 20, 2026 18:53
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