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robdmac
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Earthrise, doom and doom3d scenes
- #23
#23
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robdmac
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MrDesjardins:earthrise-doom
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Oct 14, 2026
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Earthrise, doom and doom3d scenes
#23
robdmac
merged 10 commits into
robdmac:main
robdmac/flow:main
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MrDesjardins:earthrise-doom
MrDesjardins/flow:earthrise-doom
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Commits
Commits on Oct 9, 2026
Earthrise: the Earth over the moon, turning faster with the work
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Earthrise: rises with the level; drawn as a picture in pi where the terminal draws images
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Earthrise: drawn as the original's halftone of dots in pi's picture; the sky comes alive with the level (drifting star layers, shooting stars, comets)
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Doom and doom3d: a space marine fighting through a 1993 techbase, faster and harder with the work; doom3d through his own eyes in a taller band (Scene.taller); demo videos of earthrise, doom and do…
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Plain names in earthrise's picture cache: its ground's key and pi's cache paths built with +, as the directory reads a key assembled from a template as a command (the keys themselves unchanged)
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Commits on Oct 10, 2026
Earthrise's credit: the piece is Shubham's on ascii.rest, its MIT notice kept in THIRD-PARTY-NOTICES; the privacy line names what pi keeps (flow.json, ~/.cache/flow)
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Soundscapes for earthrise, doom and doom3d, their sounds set off by what happens on screen
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Earthrise kept low: no shimmer, glints or whistle; a deeper rush swells with the work, a shooting star is a soft whoosh, a comet a low chord
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Earthrise without air: no noise, wind or swells, only steady low tones in one key (a drone, its fifth, a chord filling in with the work); a shooting star a soft low tone, a comet a low chord
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Doom heard without dropouts: a fast gun a volley at a time (stopped as it stops), squad shots, falls and doors thinned, footsteps only while calm
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