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Releases: rust-mobile/android-activity

v0.6.1

24 Mar 01:01
@rib rib

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Added

  • input: TextInputAction enum representing action button types on soft keyboards. (#216)
  • input: InputEvent::TextAction event for handling action button presses from soft keyboards. (#216)
  • The ndk and ndk-sys crates are now re-exported under android_activity::ndk and android_activity::ndk_sys (#194)
  • AndroidApp::java_main_looper() gives access to the ALooper for the Java main / UI thread (#198)
  • AndroidApp::run_on_java_main_thread() can be used to run boxed closures on the Java main / UI thread (#232)
  • Support for an optional android_on_create entry point that gets called from the Activity.onCreate() callback before android_main() is called, allowing for doing some setup work on the Java main / UI thread before the android_main Rust code starts running.

For example:

use std::sync::OnceLock;
use android_activity::OnCreateState;
use jni::{JavaVM, refs::Global, objects::JObject};

#[unsafe(no_mangle)]
fn android_on_create(state: &OnCreateState) {
    static APP_ONCE: OnceLock<()> = OnceLock::new();
    APP_ONCE.get_or_init(|| {
        // Initialize logging...
        //
        // Remember, `android_on_create` may be called multiple times but some
        // logger crates will panic if initialized multiple times.
    });
    let vm = unsafe { JavaVM::from_raw(state.vm_as_ptr().cast()) };
    let activity = state.activity_as_ptr() as jni::sys::jobject;
    // Although the thread is implicitly already attached (we are inside an onCreate native method)
    // using `vm.attach_current_thread` here will use the existing attachment, give us an `&Env`
    // reference and also catch Java exceptions.
    if let Err(err) = vm.attach_current_thread(|env| -> jni::errors::Result<()> {
        // SAFETY:
        // - The `Activity` reference / pointer is at least valid until we return
        // - By creating a `Cast` we ensure we can't accidentally delete the reference
        let activity = unsafe { env.as_cast_raw::<JObject>(&activity)? };

        // Do something with the activity on the Java main thread...
        Ok(())
    }) {
       eprintln!("Failed to interact with Android SDK on Java main thread: {err:?}");
    }
}
  • Support for MotionEvent history, providing higher fidelity input data for things like stylus input (native-activity + game-activity backends). (#218)

Changed

  • rust-version bumped to 1.85.0 (#193, #219)
  • GameActivity updated to 4.4.0 (#191, #240)
  • ndk-context is initialized with an Application context instead of an Activity context (#229)

GameActivity 4.4.0 Update

Important: This release is no longer compatible with GameActivity 2.0.2

Android Packaging: Your Android application must be packaged with the corresponding androidX, GameActivity 4.x.x library from Google.

This release has been tested with the androidx.games:games-activity:4.4.0 stable
release
, and is backwards
compatible with the 4.0.0 stable release.

If you use Gradle to build your Android application, you can depend on the 4.4.0 release of the GameActivity library via:

dependencies {
    implementation 'androidx.appcompat:appcompat:1.7.1'

    // To use the Games Activity library
    implementation "androidx.games:games-activity:4.4.0"
    // Note: don't include game-text-input separately, since it's integrated into game-activity
}

Note: there is no guarantee that later 4.x.x releases of GameActivity will be compatible with this release of
android-activity, so please refer to the android-activity release notes for any future updates regarding
GameActivity compatibility.

Initializing ndk-context with an Application Context

ndk-context is a separate, framework-independent crate that provides a way for library crates to access a Java VM pointer and an android.content.Context JNI reference without needing to depend on android-activity directly.

ndk-context may be initialized by various framework crates, including android-activity, on behalf of library crates.

Historically android-activity has initialized ndk-context with an Activity context since that was the simplest choice considering that the entrypoint for android-activity comes from an Activity onCreate callback.

However, in retrospect it was realized that this was a short-sighted mistake when considering that:

  1. ndk-context only provides a single, global context reference for the entire application that can't be updated
  2. An Android application can have multiple Activity instances over its lifetime (and at times could have no Activity instances at all, e.g. if the app is running a background Service)
  3. Whatever is put into ndk-context needs to leak a corresponding global reference to ensure it remains valid to access safely. This is inappropriate for an Activity reference since it can be destroyed and recreated multiple times over the lifetime of the application.

A far better choice, that aligns with the global nature of the ndk-context API is to initialize it with an Application context which is valid for the entire lifetime of the application.

Note: Although the ndk-context API only promises to provide an android.content.Context and specifically warns that user's should not assume the context is an Activity, there is still some risk that some users of ndk-context could be affected by the change made in #229.

For example, until recently the webbrowser crate (for opening URLs) was assuming it could access an Activity context via ndk-context. In preparation for making this change, webbrowser was updated to ensure it is agnostic to the type of context provided by ndk-context, see: amodm/webbrowser-rs#111

Other notable library crates that support Android (such as app_dirs2) are expected to be unaffected by this, since they already operate in terms of the android.content.Context API, not the Activity API.

_Note:: if some crate really needs an Activity reference then they should ideally be able to get one via the
AndroidApp::activity_as_ptr() API. They may need to add some Android-specific initialization API, similar to how Winit has a dedicated .with_android_app() API. An Android-specific init API that could accept a JNI reference to an Activity could avoid needing to specifically depend on android-activity.

Fixed

  • Safety AndroidApp::asset_manager() returns an AssetManager that has a safe 'static lifetime that's not invalidated when android_main() returns (#233)
  • Safety The native-activity backend clears its ANativeActivity ptr after onDestroy and AndroidApp remains safe to access after android_main() returns (#234)
  • Safety AndroidApp::activity_as_ptr() returns a pointer to a global reference that remains valid until AndroidApp is dropped, instead of the ANativeActivity's clazz pointer which is only guaranteed to be valid until onDestroy returns (native-activity backend) (#234)
  • Safety The game-activity backend clears its android_app ptr after onDestroy and AndroidApp remains safe to access after android_main() returns (#236)
  • Support for AndroidApp::show/hide_soft_input() APIs in the native-activity backend (#178)

Overall, some effort was made to ensure that android-activity can gracefully and safely handle cases where the Activity gets repeatedly created, destroyed and recreated (e.g due to configuration changes). Theoretically it should even be possible to run multiple Activity instances (although that's not really something that NativeActivity or GameActivity are designed for).

New Contributors

Full Changelog: v0.6.0...v0.6.1

v0.6.0

26 Apr 16:31
@rib rib
0d29930

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What's Changed

  • Bump MSRV to 1.69.0 considering we can't build cargo ndk with 1.68 by @rib in #156
  • Upgrade to ndk-sys 0.6.0 and ndk 0.9.0 by @MarijnS95 in #155
  • native-activity: Check for null saved_state_in pointer by @skibon02 in #157
  • Release 0.6.0 by @rib in #158

New Contributors

Full Changelog: v0.5.2...v0.6.0

android-activity 0.5.2

31 Jan 13:13
@rib rib
c9faa9c

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What's Changed

  • native-activity/input: AND with EVENT_ACTION_MASK when extracting MotionEvent action by @ArthurCose in #147

New Contributors

Full Changelog: v0.5.1...v0.5.2

android-activity 0.5.1

20 Dec 22:18
@rib rib
967882f

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Changed

  • Avoids depending on default features for ndk crate to avoid pulling in any raw-window-handle dependencies (#142)

    Note: Technically, this could be observed as a breaking change in case you were depending on the rwh_06 feature that was enabled by default in the ndk crate. This could be observed via the NativeWindow type (exposed via AndroidApp::native_window()) no longer implementing rwh_06::HasWindowHandle.

    In the unlikely case that you were depending on the ndk's rwh_06 API being enabled by default via android-activity's ndk dependency, your crate should explicitly enable the rwh_06 feature for the ndk crate.

    As far as could be seen though, it's not expected that anything was depending on this (e.g. anything based on Winit enables the ndk feature based on an equivalent winit feature).

    The benefit of the change is that it can help avoid a redundant raw-window-handle 0.6 dependency in projects that still need to use older (non-default) raw-window-handle versions. (Though note that this may be awkward to achieve in practice since other crates that depend on the ndk are still likely to use default features and also pull in raw-window-handles 0.6)

  • The IO thread now gets named stdio-to-logcat and main thread is named android_main (#145)

  • Improved IO error handling in stdio-to-logcat IO loop. (#133)

New Contributors

  • @Vrixyz made their first contribution in #142

Full Changelog: v0.5.0...v0.5.1

android-activity 0.5.0

16 Oct 23:33
@rib rib
a7114c8

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Probably the most notable (breaking) change in this release is the updated API for reading input events to better support being able to use other AndroidApp APIs while iterating input events, to support unicode character mapping for Keycodes.

The other big change with this release is the update of the game-activity backend, updating to GameActivity 2.0.2. Applications using the game-activity backend will need to ensure they pull in the corresponding 2.0.2 .aar from Google (For example, see https://github.com/rust-mobile/android-activity/blob/main/examples/agdk-mainloop/app/build.gradle)

Added

  • Added KeyEvent::meta_state() for being able to query the state of meta keys, needed for character mapping (#102)

  • Added KeyCharacterMap JNI bindings to the corresponding Android SDK API (#102)

  • Added AndroidApp::device_key_character_map() for being able to get a KeyCharacterMap for a given device_id for unicode character mapping (#102)

    Click here for an example of how to handle unicode character mapping:
    let mut combining_accent = None;
    // Snip
    
    
    let combined_key_char = if let Ok(map) = app.device_key_character_map(device_id) {
        match map.get(key_event.key_code(), key_event.meta_state()) {
            Ok(KeyMapChar::Unicode(unicode)) => {
                let combined_unicode = if let Some(accent) = combining_accent {
                    match map.get_dead_char(accent, unicode) {
                        Ok(Some(key)) => {
                            info!("KeyEvent: Combined '{unicode}' with accent '{accent}' to give '{key}'");
                            Some(key)
                        }
                        Ok(None) => None,
                        Err(err) => {
                            log::error!("KeyEvent: Failed to combine 'dead key' accent '{accent}' with '{unicode}': {err:?}");
                            None
                        }
                    }
                } else {
                    info!("KeyEvent: Pressed '{unicode}'");
                    Some(unicode)
                };
                combining_accent = None;
                combined_unicode.map(|unicode| KeyMapChar::Unicode(unicode))
            }
            Ok(KeyMapChar::CombiningAccent(accent)) => {
                info!("KeyEvent: Pressed 'dead key' combining accent '{accent}'");
                combining_accent = Some(accent);
                Some(KeyMapChar::CombiningAccent(accent))
            }
            Ok(KeyMapChar::None) => {
                info!("KeyEvent: Pressed non-unicode key");
                combining_accent = None;
                None
            }
            Err(err) => {
                log::error!("KeyEvent: Failed to get key map character: {err:?}");
                combining_accent = None;
                None
            }
        }
    } else {
        None
    };
  • Added TextEvent Input Method event for supporting text editing via virtual keyboards (#24)

  • Added MotionEvent::action_button() exposing the button associated with button press/release actions (#138)

Changed

  • rust-version bumped to 0.68 (#123)

  • Breaking: update to ndk 0.8 and ndk-sys 0.5 (#128)

  • GameActivity updated to 2.0.2 (requires the corresponding 2.0.2 .aar release from Google) (#88)

  • AndroidApp::input_events() is replaced by AndroidApp::input_events_iter() (#102)

    Click here for an example of how to use `input_events_iter()`:
    match app.input_events_iter() {
        Ok(mut iter) => {
            loop {
                let read_input = iter.next(|event| {
                    let handled = match event {
                        InputEvent::KeyEvent(key_event) => {
                            // Snip
                        }
                        InputEvent::MotionEvent(motion_event) => {
                            // Snip
                        }
                        event => {
                            // Snip
                        }
                    };
    
                    handled
                });
    
                if !read_input {
                    break;
                }
            }
        }
        Err(err) => {
            log::error!("Failed to get input events iterator: {err:?}");
        }
    }
  • The Pointer and PointerIter types from the ndk crate are no longer directly exposed in the public API (#122)

  • All input API enums based on Android SDK enums have been made runtime extensible via hidden __Unknown(u32) variants (#131)

New Contributors

Full Changelog: v0.4.3...v0.5.0

android-activity 0.5.0-beta.1

15 Aug 21:26
@rib rib
7ea440d

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Pre-release

This only updates the ndk and ndk-sys dependencies to pull in ndk 0.8.0-beta.0 and ndk-sys 0.5.0-beta.0

android-activity 0.5.0-beta.0

15 Aug 21:23
@rib rib
47a073f

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Pre-release

This is the first 0.5.0 beta that's aiming to be ready for the upcoming Winit 0.29 release

The main reason that a (breaking) semver bump was required was so we could update the API for reading input events to better support being able to use other AndroidApp APIs while iterating input events, to support unicode character mapping for Keycodes.

A big change with this release is the update of the game-activity backend, updating to GameActivity 2.0.2. Applications using the game-activity backend will need to ensure they pull in the corresponding 2.0.2 .aar from Google (For example, see https://github.com/rust-mobile/android-activity/blob/main/examples/agdk-mainloop/app/build.gradle)

Added

  • Added KeyEvent::meta_state() for being able to query the state of meta keys, needed for character mapping (#102)

  • Added KeyCharacterMap JNI bindings to the corresponding Android SDK API (#102)

  • Added AndroidApp::device_key_character_map() for being able to get a KeyCharacterMap for a given device_id for unicode character mapping (#102)

    Click here for an example of how to handle unicode character mapping:
    let mut combining_accent = None;
    // Snip
    
    
    let combined_key_char = if let Ok(map) = app.device_key_character_map(device_id) {
        match map.get(key_event.key_code(), key_event.meta_state()) {
            Ok(KeyMapChar::Unicode(unicode)) => {
                let combined_unicode = if let Some(accent) = combining_accent {
                    match map.get_dead_char(accent, unicode) {
                        Ok(Some(key)) => {
                            info!("KeyEvent: Combined '{unicode}' with accent '{accent}' to give '{key}'");
                            Some(key)
                        }
                        Ok(None) => None,
                        Err(err) => {
                            log::error!("KeyEvent: Failed to combine 'dead key' accent '{accent}' with '{unicode}': {err:?}");
                            None
                        }
                    }
                } else {
                    info!("KeyEvent: Pressed '{unicode}'");
                    Some(unicode)
                };
                combining_accent = None;
                combined_unicode.map(|unicode| KeyMapChar::Unicode(unicode))
            }
            Ok(KeyMapChar::CombiningAccent(accent)) => {
                info!("KeyEvent: Pressed 'dead key' combining accent '{accent}'");
                combining_accent = Some(accent);
                Some(KeyMapChar::CombiningAccent(accent))
            }
            Ok(KeyMapChar::None) => {
                info!("KeyEvent: Pressed non-unicode key");
                combining_accent = None;
                None
            }
            Err(err) => {
                log::error!("KeyEvent: Failed to get key map character: {err:?}");
                combining_accent = None;
                None
            }
        }
    } else {
        None
    };
  • Added TextEvent Input Method event for supporting text editing via virtual keyboards (#24)

Changed

  • GameActivity updated to 2.0.2 (requires the corresponding 2.0.2 .aar release from Google) (#88)

  • AndroidApp::input_events() is replaced by AndroidApp::input_events_iter() (#102)

    Click here for an example of how to use `input_events_iter()`:
    match app.input_events_iter() {
        Ok(mut iter) => {
            loop {
                let read_input = iter.next(|event| {
                    let handled = match event {
                        InputEvent::KeyEvent(key_event) => {
                            // Snip
                        }
                        InputEvent::MotionEvent(motion_event) => {
                            // Snip
                        }
                        event => {
                            // Snip
                        }
                    };
    
                    handled
                });
    
                if !read_input {
                    break;
                }
            }
        }
        Err(err) => {
            log::error!("Failed to get input events iterator: {err:?}");
        }
    }

New Contributors

Full Changelog: v0.4.3...v0.5.0-beta.0

android-activity 0.4.3

30 Jul 19:27
@rib rib
1a8a92b

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What's Changed

  • Fix deadlock on activity onDestroy by @sagebind in #94
  • GameActivity PATCH: fix deadlocks in java callbacks after app destroyed by @rib in #98

New Contributors

Full Changelog: v0.4.2...v0.4.3

android-activity 0.4.2

27 Jun 16:54
@rib rib
0f00a58

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What's Changed

  • Add dependabot support by @notgull in #72
  • native-activity: Propagate NativeWindow redraw/resize and ContentRectChanged callbacks to main loop by @MarijnS95 in #70
  • Add MSRV policy to README and bump rust_version to 1.64, due to ndk -> raw_window_handle dependency by @rib in #76
  • build(deps): update num_enum requirement from 0.5 to 0.6 by @dependabot in #74
  • build(deps): bump actions/checkout from 2 to 3 by @dependabot in #73
  • Fix rust_version typo s/0.64/1.64/ by @rib in #77
  • Add panic guards to extern "C" functions by @notgull in #68
  • game_activity: Fix pointer_index() always returning 0 by @yunsash in #84
  • README: Add badges to CI, crates.io, docs.rs and show the MSRV by @MarijnS95 in #86
  • Call Activity.finish() when android_main returns by @rib in #81
  • cargo: Fix rust_version -> rust-version property typo by @MarijnS95 in #87
  • Release 0.4.2 by @rib in #90

New Contributors

  • @notgull made their first contribution in #72
  • @dependabot made their first contribution in #74 - good bot 🤖
  • @yunsash made their first contribution in #84

Full Changelog: v0.4.1...v0.4.2

android-activity 0.4.1

15 Feb 15:57
@rib rib
36ddfaa

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What's Changed

Added

  • Added AndroidApp::vm_as_ptr() to expose JNI JavaVM pointer (#60)
  • Added AndroidApp::activity_as_ptr() to expose Android Activity JNI reference as pointer (#60)

Changed

  • Removed some overly-verbose logging in the native-activity backend (#49)

Removed

New Contributors

Full Changelog: v0.4.0...v0.4.1