Conversation
…e inspector functionality
…ing collision map paths
|
You have reached your Codex usage limits for code reviews. You can see your limits in the Codex usage dashboard. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This pull request introduces comprehensive support for prefab assets in both the CLI and the editor, alongside several documentation improvements and minor feature additions. Prefabs can now be generated via CLI, created from the editor, and are fully integrated into the Inspector and asset workflows. The documentation has been updated to reflect these changes and to clarify the behavior of component management, log filtering, and asset renaming.
Prefab Asset Support
generate:prefabwith options for prefab type (gameobject, label, text), enabling prefab file creation directly from the command line (src/Commands/GeneratePrefab.php,README.md) [1] [2].docs/Editor.md,docs/guides/getting-started.md,docs/guides/working-with-assets.md,docs/guides/reference.md) [1] [2] [3] [4] [5].Inspector and Component Management
docs/guides/building-scenes.md,docs/guides/inspector-and-properties.md) [1] [2] [3] [4].Console and Log Filtering
docs/Editor.md) [1] [2].Asset Renaming and Class Declaration Updates
Assets/ScriptsandAssets/Events(docs/Editor.md,docs/guides/inspector-and-properties.md,docs/guides/working-with-assets.md,docs/guides/reference.md) [1] [2] [3] [4].Miscellaneous Improvements
pestphp/pestas a dev dependency for testing (composer.json).docs/Editor.md,docs/guides/layout-and-navigation.md,docs/guides/getting-started.md) [1] [2] [3] [4].These changes collectively enhance the asset pipeline, improve usability in the editor, and provide clearer guidance for users and contributors.