Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This pull request updates the editor documentation to reflect several major usability improvements, new features, and workflow enhancements. The changes focus on expanding prefab support, improving hierarchy and inspector workflows, enhancing keyboard and mouse controls, and introducing a notification system. The documentation now more clearly describes how to use these new features and provides updated examples and configuration details.
Prefab and Hierarchy Workflow Enhancements:
Shift+E, with automatic file naming, selection, and inspector focus. Prefab files are written immediately and can be edited directly in the Inspector. [1] [2] [3] [4]Shift+Dduplicates selected objects (with smart renaming),Ctrl+Clickallows multi-selection, andShift+W/Shift+Qenter and exit hierarchy move mode. Hierarchy rows now support expand/collapse and persistent expand state for nested branches. [1] [2] [3] [4] [5]Inspector and Prefab Field Improvements:
GameObjectfields as prefab references, with a modal picker for assignment and path resolution. Prefab assets open in object-editing mode, allowing immediate edits to fields and components. [1] [2] [3] [4] [5]Input and Interaction Updates:
Console and Notification System:
Debugtab on theDEBUGfilter. Added a top-right snackbar for transient notifications (success, error, info, warn), with configurable duration. [1] [2] [3] [4] [5]Documentation and Configuration Updates:
preferences.jsoninstead ofconfiguration.json, notification settings, prefab workflows), and clarified editor expectations and project structure. [1] [2] [3]These updates collectively make the editor more powerful and user-friendly, especially for workflows involving prefabs, complex hierarchies, and rapid asset iteration.