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3D Graphics (Three.js & Blender)

Cursor Agent Skill for creating 3D graphics with Three.js (web) and Blender (modeling and export).

What it does

  • Three.js: Build 3D scenes in the browser — scene, camera, renderer, geometries, materials, lights, loaders (GLTFLoader, OBJLoader), animation, OrbitControls.
  • Blender: Script or automate Blender via the Python API (bpy); export glTF/GLB for use in Three.js or other engines.

Install (Cursor)

Project skill (this repo only):
Copy the entire 3d-graphics-threejs-blender folder into your project:

mkdir -p .cursor/skills
cp -r 3d-graphics-threejs-blender .cursor/skills/

Personal skill (all projects):
Copy into your Cursor skills directory:

mkdir -p ~/.cursor/skills
cp -r 3d-graphics-threejs-blender ~/.cursor/skills/

Do not place skills inside ~/.cursor/skills-cursor/ (reserved for Cursor).

Structure

Path Purpose
SKILL.md Main instructions and triggers (required)
references/ threejs, loaders, Blender API, Blender→Three.js export
scripts/run_blender_script.py Run a Blender Python script headless
assets/threejs-minimal/ Minimal HTML + JS Three.js template
assets/blender-export-snippet.py Example glTF/GLB export script for Blender

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License

Use and adapt as needed for your projects.

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