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GameData/SDHI/Service Module System/Parts/MM_configs Expand file tree Collapse file tree Original file line number Diff line number Diff line change 1919{
2020
2121 // Remove stock ModuleAblator and associated Ablator resource
22- !MODULE[ModuleAblator] {}
23- !RESOURCE[Ablator] {}
24- !thermalMassModifier = DELETE
25-
26- MODULE
27- {
28- name = ModuleHeatShield
29- ablativeResource = AblativeShielding
30- lossExp = -9000 // bumped up a bit
31- lossConst = 1
32- pyrolysisLossFactor = 3000 // bumped up a bit
33- reentryConductivity = 0.01
34- ablationTempThresh = 500 // bumped up a bit
35- depletedMaxTemp = 1200 // Shield burns up at this temperature if ablator exhausted
36- charMin = 0
37- charMax = 0 // setting these two identical turns off the charring shader
38- }
39-
40-
41-
42- RESOURCE
22+ @MODULE[ModuleAblator]
4323 {
44- name = AblativeShielding
45- amount = 1000
46- maxAmount = 1000
24+ @name = ModuleHeatShield
25+ %depletedMaxTemp = 1200
4726 }
4827}
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