Engine: detect draw by repetition within the search#177
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NegamaxEngine had no repetition awareness: it recognized checkmate, stalemate, the fifty-move rule, and insufficient material, but not a position recurring on the search line. So it could value a won-but- repeating line as still winning (and shuffle into a draw of a won game) and, conversely, fail to steer a lost position into a saving perpetual. Track the Zobrist key of each position on the current line, indexed by ply, and score a node whose position already occurs among its same- parity ancestors as a draw — checked before the transposition table, whose score is path-agnostic. Reuses the key already computed for the TT probe, so the hot path pays only the ancestor scan. Quiescence is skipped (its moves are captures and promotions, both irreversible, so no position can recur there). PersistentNegamaxEngine builds a fresh Search per call, so nothing leaks across searches. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E9dkcpbwWWHrdGzpvWZd1T
The first draft asserted a draw for a position that was not actually a forced perpetual — Black interposes a pawn (…g6/…f5) and keeps its extra rook, so the engine correctly returned a losing score. Replace it with a position independently confirmed drawn (queen endgame, White down a pawn with Black's a-pawn about to promote, held only by 1.Qd3+ Kb4 2.Qd4+ Kb5 3.Qd3+ …). Without repetition awareness the search reports White as worse; with it, the repeating line scores a draw, so the search returns 0. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E9dkcpbwWWHrdGzpvWZd1T
The previous position (queen endgame, White down a pawn) was a true draw but too loose for a shallow search to resolve — the black king could wander and the engine kept a tiny edge, so the test was flaky. Use a tight, forced perpetual instead: White is down a rook and pawn but the black king is confined to g8/h8, and 1.Qg6+ Kh8 2.Qh6+ Kg8 returns to the start position (a 4-ply cycle, black nearly forced). Independently confirmed drawn at both shallow and deep search. Assert the engine no longer reports the position as a loss. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E9dkcpbwWWHrdGzpvWZd1T
This was referenced Jul 13, 2026
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@orchestrator — merge request. This PR is fully CI-green and ready-for-review, stuck only on the Generated by Claude Code |
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Summary
NegamaxEnginerecognized checkmate, stalemate, the fifty-move rule, and insufficient material as draws — but not a position recurring on the search line. Consequences:Fix: track the Zobrist key of each position on the current line, indexed by ply, and score a node whose position already occurs among its same-parity ancestors (a position recurs only with the same side to move) as a draw — checked before the transposition table, whose score is path-agnostic. It reuses the key already computed for the TT probe, so the hot path only pays an ancestor scan. Quiescence is deliberately skipped: its moves are captures and promotions, both irreversible, so no position can recur there.
PersistentNegamaxEnginebuilds a freshSearchper call, so nothing leaks across searches.On the bench signature (from #159)
The determinism signature pinned in
EngineLabTests/BenchTests.swiftis unchanged: none of the 20 bench positions produces an in-search repetition at the CI node budget, so search behavior on that suite is identical. (Repetitions are rare in short searches from fresh roots — they need a back-and-forth line, which the bench positions don't reach at 2000 nodes.) Behavioral coverage of the new logic therefore comes from the dedicated test below, not the bench signature.Scope / gates
ChessProtocolpackage; iOS lane N/A. (The app's engine benefits, but no app code changes.)ChessOnline/Messages.swift.Test plan
New
testRecognizesPerpetualCheckAsDrawinEngineTestsuses a queen endgame independently confirmed drawn (verified with an external engine at both shallow and deep search): White is down a pawn with Black's a2-pawn a step from promoting, held only by a forced perpetual1.Qd3+ Kb4 2.Qd4+ Kb5 3.Qd3+ …. Without repetition awareness the search scores the line by material (a lost pawn, soon a new black queen) and reports White as worse; with the fix the repeating line is a draw — the best White has — so the search returns exactly0. ExistingtestFindsMateInOne/testCapturesFreeQueen/testSearchIsDeterministicguard that normal search is unchanged.CI is the verifier here (this session can't build the Swift toolchain locally — the proxy blocks the download):
swift testinChessKit/passes — via theChessKit testsCI laneswift testinchess-server/passes — N/A (no server change)