FishNet networking layer for Unity — AnkleBreakerNetworkBehaviour with auto event lifecycle, ownership tracking, SyncVar reset, prefab selector. Built on Fish-Networking. UPM-ready.
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Updated
Mar 25, 2026 - C#
FishNet networking layer for Unity — AnkleBreakerNetworkBehaviour with auto event lifecycle, ownership tracking, SyncVar reset, prefab selector. Built on Fish-Networking. UPM-ready.
FishNet Steamworks transport with bug fixes and QoL improvements - configurable timeout, Steam ID helpers, connection events, and memory leak fixes
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