UniState is a modern, high-performance, scalable state machine package for Unity.
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Updated
Sep 16, 2026 - C#
UniState is a modern, high-performance, scalable state machine package for Unity.
A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.
Open-source Unreal Engine 5 world-generation framework and survival-game prototype. Real geography rebuilt as playable, streamed worlds through a modular, data-driven pipeline.
AI-native Godot 4.6+ bootstrap control plane. 24 curated plugin packs, manifest-driven assembly, CI-verified contracts, optional RPG scaffolds.
Codex-first multi-engine game studio system with starter kits, research, checklists, and CI/CD for Godot, Unity, and Unreal.
Scalable real-time Texas Hold'em poker platform engine with modular architecture, multiplayer support, and server-side game logic
Event-Driven Architecture starter template for Unity
Tetris-style inventory system inspired by Resident Evil, built in Unity with drag & drop and smart grid validation
《侠客行》MUD 架构拆解说明书(MudOS/LPC)
This code example shows how to use a timer, mouse input, keyboard input, and other elements of a simple game. The example also shows how to use the state design pattern for the three states in the game, the introduction screen, the game, and the game over screen. This complicates the code somewhat, but makes it much easier to add states to the g…
Unity OOP architecture sample w/ actor-based entities
🚀 Build high-performance TCP networks for Unity with SuperSocketUnity, optimized for mobile games and client applications.
可复用的 Unity 背包系统,采用模块化 UI 架构。A reusable Unity inventory system with modular UI architecture.
RetroTown is a browser-based retro city management / economy game prototype.
Branch-reconciliation architecture and specs for persistent narrative and simulation worlds -- for game and simulation builders.
Complete architectural study of Epic Games' LyraStarterGame (UE 5.5) — 668 C++ files commented, 29 textbook chapters, 106 documentation files
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
Unity clone of Royal Kingdoms' Lava Quest Event - a platform-hopping elimination game with state-driven flow
Early-stage 2D platformer prototype built in Java using LibGDX, focused on OOP architecture, movement mechanics, and game state logic.
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