This project uses XR interaction and modern segmentation models to generate real-time “stickers” and object descriptions from controller-defined regions on the Meta Quest 3.
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Updated
Feb 19, 2026 - ShaderLab
This project uses XR interaction and modern segmentation models to generate real-time “stickers” and object descriptions from controller-defined regions on the Meta Quest 3.
A Unity-based VR medical training simulation with Inverse3 haptic integration, providing realistic force feedback for procedures like needle insertion and blood collection. (2025)
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