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A Qt-based WAD texture editor for Quake games.

A replacement for TexMex.

Features

  • Open and edit WAD files
  • Import PNG, JPG, JPEG images as textures
  • Texture operations: flip, rotate, resize, rename
  • Defullbright: remove fullbright colors from textures
  • Export as WAD or individual images
  • Supports both WAD2 (Quake) and WAD3 (Half-Life)
  • Animated liquid texture preview

Installation

Requires Python.

git clone https://github.com/tunalad/qthon.git
cd qthon
python build.py

The binary will be in the dist folder.

On Linux/macOS, you can also use make install after building (installs to ~/.local/bin).

Acknowledgments

vgio by Joshua Skelton - The backbone of this project. Handles reading and writing WAD2 and WAD3 files.

Quake Fluids Explained by Federico Dossena - An in-depth article explaining how liquid animations work in Quake, including a demo which was adapted for the liquid texture preview.

Fugue Icons by Yusuke Kamiyamane - A set of icons used throughout the interface.

License

GNU General Public License v3.0

About

Quake 1 WAD editor inspired by TexMex. Intended to be a cross platform replacement.

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