A Qt-based WAD texture editor for Quake games.
A replacement for TexMex.
- Open and edit WAD files
- Import PNG, JPG, JPEG images as textures
- Texture operations: flip, rotate, resize, rename
- Defullbright: remove fullbright colors from textures
- Export as WAD or individual images
- Supports both WAD2 (Quake) and WAD3 (Half-Life)
- Animated liquid texture preview
Requires Python.
git clone https://github.com/tunalad/qthon.git
cd qthon
python build.pyThe binary will be in the dist folder.
On Linux/macOS, you can also use make install after building (installs to ~/.local/bin).
vgio by Joshua Skelton - The backbone of this project. Handles reading and writing WAD2 and WAD3 files.
Quake Fluids Explained by Federico Dossena - An in-depth article explaining how liquid animations work in Quake, including a demo which was adapted for the liquid texture preview.
Fugue Icons by Yusuke Kamiyamane - A set of icons used throughout the interface.
GNU General Public License v3.0
