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"Metamod Plugin"
{
"file" "addons/keeper/bin/keeper_sounds"
}
Original file line number Diff line number Diff line change
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// Updated by Loki 11/29/24: http://forum.tsgk.com/viewtopic.php?p=89470#89470
// This file is necessary for keeper_sounds plugin ( > v1.40 ) to run properly
// Place in your cfg directory

//Windows
//"DLL_INFO"
//{
// "vfuncoffsets"
// {
// "TraceAttack" "62"
// "Event_Killed" "68"
// "FireBullets" "114"
// "OnTakeDamage" "64"
// "Impulse" "372"
// "Spawn" "24"
// }
//}

//Linux
"DLL_INFO"
{
"vfuncoffsets"
{
"TraceAttack" "63"
"Event_Killed" "69"
"FireBullets" "115"
"OnTakeDamage" "65"
"Impulse" "373"
"Spawn" "25"
}
}
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// Keeper's Streak Sounds Plugin configuration file
// This is a keeper_sounds.cfg CFG file to be uploaded on a HL2dm server at hl2dm/cfg/
// The lastest version of Keeper's Streak Sounds Plugin at the creation of this CFG was v2.3.1.0
// Check http://forum.tsgk.com/viewtopic.php?t=3930 for newest version of Keeper's Streak Sounds Plugin
// CFG Generated the September 25, 2015 at 15:33:41 CEST

//****************************************************************************
// allows players who disconnect to resume their scores
// 0 = do not resume scores
// 1 = resume scores only after a crash
// *2 = resume scores after any disconnect
//****************************************************************************
kp_score_resume "2"

//****************************************************************************
// turn on / off ringing due to explosions
// *0 = ringing occurs as normal
// 1 = ringing is turned off
//****************************************************************************
kp_disable_ring "0"

//****************************************************************************
// turn on / off end of round weapon stats
// 0 = weapon stats do not get logged
// *1 = weapon stats do get logged
//****************************************************************************
kp_record_stats "0"

//****************************************************************************
// turn on / off streak events and logging
// 0 = no streak events/sounds occur
// *1 = streak events/sounds defined in kp_streak_file are triggered
//****************************************************************************
kp_enable_streaks "1"

//****************************************************************************
// turn on / off end of event (streaks) output to the log
// 0 = events do not get logged
// *1 = events do get logged
//****************************************************************************
kp_record_events "1"

//****************************************************************************
// allows players to hear sounds when they hit other players
// 0 = hit sounds do not play
// 1 = sounds play only on hitscan weapons
// *2 = sounds play on all hits
//****************************************************************************
kp_hit_sounds "1"

//****************************************************************************
// sound file to play on normal hit
//****************************************************************************
kp_hit_sound_file "buttons/button10.wav"

//****************************************************************************
// sound file to play on hit to the head
//****************************************************************************
kp_head_hit_sound_file "npc/sniper/sniper1.wav"

//****************************************************************************
// turn on / off appending "(headshot)" to the end of headshot kills
// 0 = "(headshot)" does not get logged
// *1 = "(headshot)" does get logged
//****************************************************************************
kp_record_headshots "1"

//****************************************************************************
// location under the hl2mp directory where the streaks file can be found
//****************************************************************************
kp_streak_file "cfg/keeper_streaks.txt"

//****************************************************************************
// miniumum number of players needed to count/record weapon stats
//****************************************************************************
kp_stats_players_min "2"

//****************************************************************************
// turn on / off events (streaks) being recorded by SourceTV
// 0 = events do not get recorded
// *1 = events do get recorded
//****************************************************************************
kp_broadcast_sourcetv "1"

//****************************************************************************
// change the way the joinserver sound plays
// 0 = disabled - do not play joinserver sound
// *1 = only the player joining will hear the joinserver sound
// 2 = all players hear the join server sound
//****************************************************************************
kp_joinserver_sound_mode "0"

//****************************************************************************
// sound file to play when player joins the server ( leave blank to disable)
//****************************************************************************
kp_joinserver_sound_file "keeper/joinserver.mp3"

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